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d8f2ce6d6fdbec0c64c5f342e6c8f13cd4a1e17d
godot-docs/tutorials/shaders/shader_reference
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谢天 d8f2ce6d6f Update spatial_shader.rst to mention godot use the same VIEW vector for both perspective and orthogonal cameras.
2024-01-03 11:52:08 +08:00
..
img
Document global and per-instance uniforms in Shading language (#6414)
2022-12-23 17:30:28 +01:00
canvas_item_shader.rst
Removed reference to 'DEPTH' in CanvasItem shaders (#8616)
2023-12-13 17:10:56 +01:00
fog_shader.rst
Fix SIZE built-in in fog shader reference
2023-09-09 14:39:15 +02:00
index.rst
Add docs for shader preprocessor
2022-07-26 20:58:13 +03:00
particle_shader.rst
Update shader reference pages for canvas_item shaders and particle shaders for 4.2
2023-11-21 11:43:36 -07:00
shader_preprocessor.rst
Add concatenation to shader preprocessor
2023-08-16 16:42:09 +02:00
shading_language.rst
Update textureQueryLevels to mention it returns 1 when the texture is unassigned
2023-12-22 14:32:13 +01:00
sky_shader.rst
Add instructions on sky shader optimization
2023-09-27 14:16:05 +02:00
spatial_shader.rst
Update spatial_shader.rst to mention godot use the same VIEW vector for both perspective and orthogonal cameras.
2024-01-03 11:52:08 +08:00
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