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godot-docs/classes/class_openxrhand.rst

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/openxr/doc_classes/OpenXRHand.xml.
.. _class_OpenXRHand:
OpenXRHand
==========
**Inherits:** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
Node supporting finger tracking in OpenXR.
.. rst-class:: classref-introduction-group
Description
-----------
This node enables OpenXR's hand tracking functionality. The node should be a child node of an :ref:`XROrigin3D<class_XROrigin3D>` node, tracking will update its position to where the player's actual hand is positioned. This node also updates the skeleton of a properly skinned hand model. The hand mesh should be a child node of this node.
.. rst-class:: classref-reftable-group
Properties
----------
.. table::
:widths: auto
+-------------------------------------------------+---------------------------------------------------------------+------------------+
| :ref:`Hands<enum_OpenXRHand_Hands>` | :ref:`hand<class_OpenXRHand_property_hand>` | ``0`` |
+-------------------------------------------------+---------------------------------------------------------------+------------------+
| :ref:`NodePath<class_NodePath>` | :ref:`hand_skeleton<class_OpenXRHand_property_hand_skeleton>` | ``NodePath("")`` |
+-------------------------------------------------+---------------------------------------------------------------+------------------+
| :ref:`MotionRange<enum_OpenXRHand_MotionRange>` | :ref:`motion_range<class_OpenXRHand_property_motion_range>` | ``0`` |
+-------------------------------------------------+---------------------------------------------------------------+------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Enumerations
------------
.. _enum_OpenXRHand_Hands:
.. rst-class:: classref-enumeration
enum **Hands**:
.. _class_OpenXRHand_constant_HAND_LEFT:
.. rst-class:: classref-enumeration-constant
:ref:`Hands<enum_OpenXRHand_Hands>` **HAND_LEFT** = ``0``
Tracking the player's left hand.
.. _class_OpenXRHand_constant_HAND_RIGHT:
.. rst-class:: classref-enumeration-constant
:ref:`Hands<enum_OpenXRHand_Hands>` **HAND_RIGHT** = ``1``
Tracking the player's right hand.
.. _class_OpenXRHand_constant_HAND_MAX:
.. rst-class:: classref-enumeration-constant
:ref:`Hands<enum_OpenXRHand_Hands>` **HAND_MAX** = ``2``
Maximum supported hands.
.. rst-class:: classref-item-separator
----
.. _enum_OpenXRHand_MotionRange:
.. rst-class:: classref-enumeration
enum **MotionRange**:
.. _class_OpenXRHand_constant_MOTION_RANGE_UNOBSTRUCTED:
.. rst-class:: classref-enumeration-constant
:ref:`MotionRange<enum_OpenXRHand_MotionRange>` **MOTION_RANGE_UNOBSTRUCTED** = ``0``
When player grips, hand skeleton will form a full fist.
.. _class_OpenXRHand_constant_MOTION_RANGE_CONFORM_TO_CONTROLLER:
.. rst-class:: classref-enumeration-constant
:ref:`MotionRange<enum_OpenXRHand_MotionRange>` **MOTION_RANGE_CONFORM_TO_CONTROLLER** = ``1``
When player grips, hand skeleton conforms to the controller the player is holding.
.. _class_OpenXRHand_constant_MOTION_RANGE_MAX:
.. rst-class:: classref-enumeration-constant
:ref:`MotionRange<enum_OpenXRHand_MotionRange>` **MOTION_RANGE_MAX** = ``2``
Maximum supported motion ranges.
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Property Descriptions
---------------------
.. _class_OpenXRHand_property_hand:
.. rst-class:: classref-property
:ref:`Hands<enum_OpenXRHand_Hands>` **hand** = ``0``
.. rst-class:: classref-property-setget
- void **set_hand** **(** :ref:`Hands<enum_OpenXRHand_Hands>` value **)**
- :ref:`Hands<enum_OpenXRHand_Hands>` **get_hand** **(** **)**
Specifies whether this node tracks the left or right hand of the player.
.. rst-class:: classref-item-separator
----
.. _class_OpenXRHand_property_hand_skeleton:
.. rst-class:: classref-property
:ref:`NodePath<class_NodePath>` **hand_skeleton** = ``NodePath("")``
.. rst-class:: classref-property-setget
- void **set_hand_skeleton** **(** :ref:`NodePath<class_NodePath>` value **)**
- :ref:`NodePath<class_NodePath>` **get_hand_skeleton** **(** **)**
Set a :ref:`Skeleton3D<class_Skeleton3D>` node for which the pose positions will be updated.
.. rst-class:: classref-item-separator
----
.. _class_OpenXRHand_property_motion_range:
.. rst-class:: classref-property
:ref:`MotionRange<enum_OpenXRHand_MotionRange>` **motion_range** = ``0``
.. rst-class:: classref-property-setget
- void **set_motion_range** **(** :ref:`MotionRange<enum_OpenXRHand_MotionRange>` value **)**
- :ref:`MotionRange<enum_OpenXRHand_MotionRange>` **get_motion_range** **(** **)**
Set the motion range (if supported) limiting the hand motion.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`