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godot-docs/classes/class_editorinspectorplugin.rst
2019-05-28 18:41:24 +02:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the EditorInspectorPlugin.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_EditorInspectorPlugin:
EditorInspectorPlugin
=====================
**Inherits:** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
**Category:** Core
Brief Description
-----------------
Plugin for adding custom property editors on inspector.
Methods
-------
+-------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`add_custom_control<class_EditorInspectorPlugin_method_add_custom_control>` **(** :ref:`Control<class_Control>` control **)** |
+-------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`add_property_editor<class_EditorInspectorPlugin_method_add_property_editor>` **(** :ref:`String<class_String>` property, :ref:`Control<class_Control>` editor **)** |
+-------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`add_property_editor_for_multiple_properties<class_EditorInspectorPlugin_method_add_property_editor_for_multiple_properties>` **(** :ref:`String<class_String>` label, :ref:`PoolStringArray<class_PoolStringArray>` properties, :ref:`Control<class_Control>` editor **)** |
+-------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`can_handle<class_EditorInspectorPlugin_method_can_handle>` **(** :ref:`Object<class_Object>` object **)** virtual |
+-------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`parse_begin<class_EditorInspectorPlugin_method_parse_begin>` **(** :ref:`Object<class_Object>` object **)** virtual |
+-------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`parse_category<class_EditorInspectorPlugin_method_parse_category>` **(** :ref:`Object<class_Object>` object, :ref:`String<class_String>` category **)** virtual |
+-------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`parse_end<class_EditorInspectorPlugin_method_parse_end>` **(** **)** virtual |
+-------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`parse_property<class_EditorInspectorPlugin_method_parse_property>` **(** :ref:`Object<class_Object>` object, :ref:`int<class_int>` type, :ref:`String<class_String>` path, :ref:`int<class_int>` hint, :ref:`String<class_String>` hint_text, :ref:`int<class_int>` usage **)** virtual |
+-------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
Description
-----------
This plugins allows adding custom property editors to :ref:`EditorInspector<class_EditorInspector>`.
Plugins are registered via :ref:`EditorPlugin.add_inspector_plugin<class_EditorPlugin_method_add_inspector_plugin>`.
When an object is edited, the :ref:`can_handle<class_EditorInspectorPlugin_method_can_handle>` function is called and must return true if the object type is supported.
If supported, the function :ref:`parse_begin<class_EditorInspectorPlugin_method_parse_begin>` will be called, allowing to place custom controls at the beginning of the class.
Subsequently, the :ref:`parse_category<class_EditorInspectorPlugin_method_parse_category>` and :ref:`parse_property<class_EditorInspectorPlugin_method_parse_property>` are called for every category and property. They offer the ability to add custom controls to the inspector too.
Finally :ref:`parse_end<class_EditorInspectorPlugin_method_parse_end>` will be called.
On each of these calls, the "add" functions can be called.
Method Descriptions
-------------------
.. _class_EditorInspectorPlugin_method_add_custom_control:
- void **add_custom_control** **(** :ref:`Control<class_Control>` control **)**
Add a custom control, not necessarily a property editor.
.. _class_EditorInspectorPlugin_method_add_property_editor:
- void **add_property_editor** **(** :ref:`String<class_String>` property, :ref:`Control<class_Control>` editor **)**
Add a property editor, this must inherit :ref:`EditorProperty<class_EditorProperty>`.
.. _class_EditorInspectorPlugin_method_add_property_editor_for_multiple_properties:
- void **add_property_editor_for_multiple_properties** **(** :ref:`String<class_String>` label, :ref:`PoolStringArray<class_PoolStringArray>` properties, :ref:`Control<class_Control>` editor **)**
Add am editor that allows modifying multiple properties, this must inherit :ref:`EditorProperty<class_EditorProperty>`.
.. _class_EditorInspectorPlugin_method_can_handle:
- :ref:`bool<class_bool>` **can_handle** **(** :ref:`Object<class_Object>` object **)** virtual
Returns true if this object can be handled by this plugin.
.. _class_EditorInspectorPlugin_method_parse_begin:
- void **parse_begin** **(** :ref:`Object<class_Object>` object **)** virtual
Called to allow adding controls at the beginning of the list.
.. _class_EditorInspectorPlugin_method_parse_category:
- void **parse_category** **(** :ref:`Object<class_Object>` object, :ref:`String<class_String>` category **)** virtual
Called to allow adding controls at the beginning of the category.
.. _class_EditorInspectorPlugin_method_parse_end:
- void **parse_end** **(** **)** virtual
Called to allow adding controls at the end of the list.
.. _class_EditorInspectorPlugin_method_parse_property:
- :ref:`bool<class_bool>` **parse_property** **(** :ref:`Object<class_Object>` object, :ref:`int<class_int>` type, :ref:`String<class_String>` path, :ref:`int<class_int>` hint, :ref:`String<class_String>` hint_text, :ref:`int<class_int>` usage **)** virtual
Called to allow adding property specific editors to the inspector. Usually these inherit :ref:`EditorProperty<class_EditorProperty>`