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102 lines
3.2 KiB
ReStructuredText
102 lines
3.2 KiB
ReStructuredText
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the VisualShaderNodeTexture.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_VisualShaderNodeTexture:
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VisualShaderNodeTexture
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=======================
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**Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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**Category:** Core
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Brief Description
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-----------------
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Properties
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----------
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+--------------------------------------------------------------+--------------------------------------------------------------------------+
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| :ref:`Source<enum_VisualShaderNodeTexture_Source>` | :ref:`source<class_VisualShaderNodeTexture_property_source>` |
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+--------------------------------------------------------------+--------------------------------------------------------------------------+
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| :ref:`Texture<class_Texture>` | :ref:`texture<class_VisualShaderNodeTexture_property_texture>` |
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+--------------------------------------------------------------+--------------------------------------------------------------------------+
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| :ref:`TextureType<enum_VisualShaderNodeTexture_TextureType>` | :ref:`texture_type<class_VisualShaderNodeTexture_property_texture_type>` |
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+--------------------------------------------------------------+--------------------------------------------------------------------------+
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Enumerations
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------------
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.. _enum_VisualShaderNodeTexture_Source:
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.. _class_VisualShaderNodeTexture_constant_SOURCE_TEXTURE:
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.. _class_VisualShaderNodeTexture_constant_SOURCE_SCREEN:
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.. _class_VisualShaderNodeTexture_constant_SOURCE_2D_TEXTURE:
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.. _class_VisualShaderNodeTexture_constant_SOURCE_2D_NORMAL:
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enum **Source**:
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- **SOURCE_TEXTURE** = **0**
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- **SOURCE_SCREEN** = **1**
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- **SOURCE_2D_TEXTURE** = **2**
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- **SOURCE_2D_NORMAL** = **3**
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.. _enum_VisualShaderNodeTexture_TextureType:
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.. _class_VisualShaderNodeTexture_constant_TYPE_DATA:
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.. _class_VisualShaderNodeTexture_constant_TYPE_COLOR:
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.. _class_VisualShaderNodeTexture_constant_TYPE_NORMALMAP:
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enum **TextureType**:
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- **TYPE_DATA** = **0**
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- **TYPE_COLOR** = **1**
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- **TYPE_NORMALMAP** = **2**
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Property Descriptions
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---------------------
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.. _class_VisualShaderNodeTexture_property_source:
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- :ref:`Source<enum_VisualShaderNodeTexture_Source>` **source**
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+----------+-------------------+
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| *Setter* | set_source(value) |
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+----------+-------------------+
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| *Getter* | get_source() |
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+----------+-------------------+
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.. _class_VisualShaderNodeTexture_property_texture:
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- :ref:`Texture<class_Texture>` **texture**
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+----------+--------------------+
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| *Setter* | set_texture(value) |
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+----------+--------------------+
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| *Getter* | get_texture() |
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+----------+--------------------+
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.. _class_VisualShaderNodeTexture_property_texture_type:
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- :ref:`TextureType<enum_VisualShaderNodeTexture_TextureType>` **texture_type**
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+----------+-------------------------+
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| *Setter* | set_texture_type(value) |
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+----------+-------------------------+
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| *Getter* | get_texture_type() |
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+----------+-------------------------+
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