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82 lines
3.0 KiB
ReStructuredText
82 lines
3.0 KiB
ReStructuredText
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the ShortCut.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_ShortCut:
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ShortCut
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========
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**Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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**Category:** Core
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Brief Description
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-----------------
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A shortcut for binding input.
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Properties
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----------
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+-------------------------------------+---------------------------------------------------+
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| :ref:`InputEvent<class_InputEvent>` | :ref:`shortcut<class_ShortCut_property_shortcut>` |
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+-------------------------------------+---------------------------------------------------+
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Methods
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-------
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+-----------------------------+-------------------------------------------------------------------------------------------------------------------+
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| :ref:`String<class_String>` | :ref:`get_as_text<class_ShortCut_method_get_as_text>` **(** **)** const |
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+-----------------------------+-------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`is_shortcut<class_ShortCut_method_is_shortcut>` **(** :ref:`InputEvent<class_InputEvent>` event **)** const |
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+-----------------------------+-------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`is_valid<class_ShortCut_method_is_valid>` **(** **)** const |
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+-----------------------------+-------------------------------------------------------------------------------------------------------------------+
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Description
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-----------
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A shortcut for binding input.
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Shortcuts are commonly used for interacting with a :ref:`Control<class_Control>` element from a :ref:`InputEvent<class_InputEvent>`.
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Property Descriptions
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---------------------
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.. _class_ShortCut_property_shortcut:
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- :ref:`InputEvent<class_InputEvent>` **shortcut**
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+----------+---------------------+
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| *Setter* | set_shortcut(value) |
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+----------+---------------------+
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| *Getter* | get_shortcut() |
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+----------+---------------------+
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The shortcut's :ref:`InputEvent<class_InputEvent>`.
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Generally the :ref:`InputEvent<class_InputEvent>` is a keyboard key, though it can be any :ref:`InputEvent<class_InputEvent>`.
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Method Descriptions
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-------------------
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.. _class_ShortCut_method_get_as_text:
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- :ref:`String<class_String>` **get_as_text** **(** **)** const
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Returns the shortcut's :ref:`InputEvent<class_InputEvent>` as a :ref:`String<class_String>`.
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.. _class_ShortCut_method_is_shortcut:
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- :ref:`bool<class_bool>` **is_shortcut** **(** :ref:`InputEvent<class_InputEvent>` event **)** const
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Returns ``true`` if the shortcut's :ref:`InputEvent<class_InputEvent>` equals ``event``.
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.. _class_ShortCut_method_is_valid:
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- :ref:`bool<class_bool>` **is_valid** **(** **)** const
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If ``true``, this shortcut is valid.
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