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godot-docs/classes/class_shortcut.rst
2019-01-07 10:14:12 +01:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the ShortCut.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_ShortCut:
ShortCut
========
**Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
**Category:** Core
Brief Description
-----------------
A shortcut for binding input.
Properties
----------
+-------------------------------------+---------------------------------------------------+
| :ref:`InputEvent<class_InputEvent>` | :ref:`shortcut<class_ShortCut_property_shortcut>` |
+-------------------------------------+---------------------------------------------------+
Methods
-------
+-----------------------------+-------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`get_as_text<class_ShortCut_method_get_as_text>` **(** **)** const |
+-----------------------------+-------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_shortcut<class_ShortCut_method_is_shortcut>` **(** :ref:`InputEvent<class_InputEvent>` event **)** const |
+-----------------------------+-------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_valid<class_ShortCut_method_is_valid>` **(** **)** const |
+-----------------------------+-------------------------------------------------------------------------------------------------------------------+
Description
-----------
A shortcut for binding input.
Shortcuts are commonly used for interacting with a :ref:`Control<class_Control>` element from a :ref:`InputEvent<class_InputEvent>`.
Property Descriptions
---------------------
.. _class_ShortCut_property_shortcut:
- :ref:`InputEvent<class_InputEvent>` **shortcut**
+----------+---------------------+
| *Setter* | set_shortcut(value) |
+----------+---------------------+
| *Getter* | get_shortcut() |
+----------+---------------------+
The shortcut's :ref:`InputEvent<class_InputEvent>`.
Generally the :ref:`InputEvent<class_InputEvent>` is a keyboard key, though it can be any :ref:`InputEvent<class_InputEvent>`.
Method Descriptions
-------------------
.. _class_ShortCut_method_get_as_text:
- :ref:`String<class_String>` **get_as_text** **(** **)** const
Returns the shortcut's :ref:`InputEvent<class_InputEvent>` as a :ref:`String<class_String>`.
.. _class_ShortCut_method_is_shortcut:
- :ref:`bool<class_bool>` **is_shortcut** **(** :ref:`InputEvent<class_InputEvent>` event **)** const
Returns ``true`` if the shortcut's :ref:`InputEvent<class_InputEvent>` equals ``event``.
.. _class_ShortCut_method_is_valid:
- :ref:`bool<class_bool>` **is_valid** **(** **)** const
If ``true``, this shortcut is valid.