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godot-docs/classes/class_rayshape.rst
2019-01-07 10:14:12 +01:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the RayShape.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_RayShape:
RayShape
========
**Inherits:** :ref:`Shape<class_Shape>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
**Category:** Core
Brief Description
-----------------
Ray shape for 3D collisions.
Properties
----------
+---------------------------+---------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`length<class_RayShape_property_length>` |
+---------------------------+---------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`slips_on_slope<class_RayShape_property_slips_on_slope>` |
+---------------------------+---------------------------------------------------------------+
Description
-----------
Ray shape for 3D collisions, which can be set into a :ref:`PhysicsBody<class_PhysicsBody>` or :ref:`Area<class_Area>`. A ray is not really a collision body, instead it tries to separate itself from whatever is touching its far endpoint. It's often useful for characters.
Property Descriptions
---------------------
.. _class_RayShape_property_length:
- :ref:`float<class_float>` **length**
+----------+-------------------+
| *Setter* | set_length(value) |
+----------+-------------------+
| *Getter* | get_length() |
+----------+-------------------+
The ray's length.
.. _class_RayShape_property_slips_on_slope:
- :ref:`bool<class_bool>` **slips_on_slope**
+----------+---------------------------+
| *Setter* | set_slips_on_slope(value) |
+----------+---------------------------+
| *Getter* | get_slips_on_slope() |
+----------+---------------------------+
If ``true``, allow the shape to return the correct normal. Default value: ``false``.