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60 lines
1.9 KiB
ReStructuredText
60 lines
1.9 KiB
ReStructuredText
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the RayShape.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_RayShape:
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RayShape
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========
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**Inherits:** :ref:`Shape<class_Shape>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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**Category:** Core
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Brief Description
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-----------------
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Ray shape for 3D collisions.
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Properties
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----------
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+---------------------------+---------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`length<class_RayShape_property_length>` |
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+---------------------------+---------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`slips_on_slope<class_RayShape_property_slips_on_slope>` |
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+---------------------------+---------------------------------------------------------------+
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Description
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-----------
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Ray shape for 3D collisions, which can be set into a :ref:`PhysicsBody<class_PhysicsBody>` or :ref:`Area<class_Area>`. A ray is not really a collision body, instead it tries to separate itself from whatever is touching its far endpoint. It's often useful for characters.
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Property Descriptions
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---------------------
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.. _class_RayShape_property_length:
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- :ref:`float<class_float>` **length**
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+----------+-------------------+
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| *Setter* | set_length(value) |
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+----------+-------------------+
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| *Getter* | get_length() |
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+----------+-------------------+
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The ray's length.
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.. _class_RayShape_property_slips_on_slope:
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- :ref:`bool<class_bool>` **slips_on_slope**
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+----------+---------------------------+
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| *Setter* | set_slips_on_slope(value) |
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+----------+---------------------------+
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| *Getter* | get_slips_on_slope() |
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+----------+---------------------------+
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If ``true``, allow the shape to return the correct normal. Default value: ``false``.
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