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48 lines
1.7 KiB
ReStructuredText
48 lines
1.7 KiB
ReStructuredText
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the ViewportTexture.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_ViewportTexture:
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ViewportTexture
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===============
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**Inherits:** :ref:`Texture<class_Texture>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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**Category:** Core
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Brief Description
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-----------------
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Texture which displays the content of a :ref:`Viewport<class_Viewport>`.
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Properties
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----------
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+---------------------------------+-----------------------------------------------------------+
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| :ref:`NodePath<class_NodePath>` | :ref:`viewport_path<class_ViewportTexture_viewport_path>` |
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+---------------------------------+-----------------------------------------------------------+
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Description
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-----------
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Displays the content of a :ref:`Viewport<class_Viewport>` node as a dynamic :ref:`Texture<class_Texture>`. This can be used to mix controls, 2D, and 3D elements in the same scene.
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To create a ViewportTexture in code, use the :ref:`Viewport.get_texture<class_Viewport_get_texture>` method on the target viewport.
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Property Descriptions
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---------------------
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.. _class_ViewportTexture_viewport_path:
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- :ref:`NodePath<class_NodePath>` **viewport_path**
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+----------+-----------------------------------+
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| *Setter* | set_viewport_path_in_scene(value) |
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+----------+-----------------------------------+
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| *Getter* | get_viewport_path_in_scene() |
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+----------+-----------------------------------+
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The path to the :ref:`Viewport<class_Viewport>` node to display. This is relative to the scene root, not to the node which uses the texture.
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