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godot-docs/classes/class_shape2d.rst
2018-09-21 09:49:38 +02:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the Shape2D.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_Shape2D:
Shape2D
=======
**Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
**Inherited By:** :ref:`RayShape2D<class_RayShape2D>`, :ref:`LineShape2D<class_LineShape2D>`, :ref:`CircleShape2D<class_CircleShape2D>`, :ref:`ConcavePolygonShape2D<class_ConcavePolygonShape2D>`, :ref:`ConvexPolygonShape2D<class_ConvexPolygonShape2D>`, :ref:`CapsuleShape2D<class_CapsuleShape2D>`, :ref:`RectangleShape2D<class_RectangleShape2D>`, :ref:`SegmentShape2D<class_SegmentShape2D>`
**Category:** Core
Brief Description
-----------------
Base class for all 2D Shapes.
Properties
----------
+---------------------------+-------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`custom_solver_bias<class_Shape2D_custom_solver_bias>` |
+---------------------------+-------------------------------------------------------------+
Methods
-------
+--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`collide<class_Shape2D_collide>` **(** :ref:`Transform2D<class_Transform2D>` local_xform, :ref:`Shape2D<class_Shape2D>` with_shape, :ref:`Transform2D<class_Transform2D>` shape_xform **)** |
+--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Variant<class_Variant>` | :ref:`collide_and_get_contacts<class_Shape2D_collide_and_get_contacts>` **(** :ref:`Transform2D<class_Transform2D>` local_xform, :ref:`Shape2D<class_Shape2D>` with_shape, :ref:`Transform2D<class_Transform2D>` shape_xform **)** |
+--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`collide_with_motion<class_Shape2D_collide_with_motion>` **(** :ref:`Transform2D<class_Transform2D>` local_xform, :ref:`Vector2<class_Vector2>` local_motion, :ref:`Shape2D<class_Shape2D>` with_shape, :ref:`Transform2D<class_Transform2D>` shape_xform, :ref:`Vector2<class_Vector2>` shape_motion **)** |
+--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Variant<class_Variant>` | :ref:`collide_with_motion_and_get_contacts<class_Shape2D_collide_with_motion_and_get_contacts>` **(** :ref:`Transform2D<class_Transform2D>` local_xform, :ref:`Vector2<class_Vector2>` local_motion, :ref:`Shape2D<class_Shape2D>` with_shape, :ref:`Transform2D<class_Transform2D>` shape_xform, :ref:`Vector2<class_Vector2>` shape_motion **)** |
+--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
Description
-----------
Base class for all 2D Shapes. All 2D shape types inherit from this.
Tutorials
---------
- :doc:`../tutorials/physics/physics_introduction`
Property Descriptions
---------------------
.. _class_Shape2D_custom_solver_bias:
- :ref:`float<class_float>` **custom_solver_bias**
+----------+-------------------------------+
| *Setter* | set_custom_solver_bias(value) |
+----------+-------------------------------+
| *Getter* | get_custom_solver_bias() |
+----------+-------------------------------+
Method Descriptions
-------------------
.. _class_Shape2D_collide:
- :ref:`bool<class_bool>` **collide** **(** :ref:`Transform2D<class_Transform2D>` local_xform, :ref:`Shape2D<class_Shape2D>` with_shape, :ref:`Transform2D<class_Transform2D>` shape_xform **)**
Returns ``true`` if this shape is colliding with another.
This method needs the transformation matrix for this shape (``local_xform``), the shape to check collisions with (``with_shape``), and the transformation matrix of that shape (``shape_xform``).
.. _class_Shape2D_collide_and_get_contacts:
- :ref:`Variant<class_Variant>` **collide_and_get_contacts** **(** :ref:`Transform2D<class_Transform2D>` local_xform, :ref:`Shape2D<class_Shape2D>` with_shape, :ref:`Transform2D<class_Transform2D>` shape_xform **)**
Returns a list of the points where this shape touches another. If there are no collisions the list is empty.
This method needs the transformation matrix for this shape (``local_xform``), the shape to check collisions with (``with_shape``), and the transformation matrix of that shape (``shape_xform``).
.. _class_Shape2D_collide_with_motion:
- :ref:`bool<class_bool>` **collide_with_motion** **(** :ref:`Transform2D<class_Transform2D>` local_xform, :ref:`Vector2<class_Vector2>` local_motion, :ref:`Shape2D<class_Shape2D>` with_shape, :ref:`Transform2D<class_Transform2D>` shape_xform, :ref:`Vector2<class_Vector2>` shape_motion **)**
Return whether this shape would collide with another, if a given movement was applied.
This method needs the transformation matrix for this shape (``local_xform``), the movement to test on this shape (``local_motion``), the shape to check collisions with (``with_shape``), the transformation matrix of that shape (``shape_xform``), and the movement to test onto the other object (``shape_motion``).
.. _class_Shape2D_collide_with_motion_and_get_contacts:
- :ref:`Variant<class_Variant>` **collide_with_motion_and_get_contacts** **(** :ref:`Transform2D<class_Transform2D>` local_xform, :ref:`Vector2<class_Vector2>` local_motion, :ref:`Shape2D<class_Shape2D>` with_shape, :ref:`Transform2D<class_Transform2D>` shape_xform, :ref:`Vector2<class_Vector2>` shape_motion **)**
Returns a list of the points where this shape would touch another, if a given movement was applied. If there are no collisions the list is empty.
This method needs the transformation matrix for this shape (``local_xform``), the movement to test on this shape (``local_motion``), the shape to check collisions with (``with_shape``), the transformation matrix of that shape (``shape_xform``), and the movement to test onto the other object (``shape_motion``).