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godot-docs/classes/class_resourcepreloader.rst
2018-09-21 09:49:38 +02:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the ResourcePreloader.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_ResourcePreloader:
ResourcePreloader
=================
**Inherits:** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
**Category:** Core
Brief Description
-----------------
Resource Preloader Node.
Methods
-------
+------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`add_resource<class_ResourcePreloader_add_resource>` **(** :ref:`String<class_String>` name, :ref:`Resource<class_Resource>` resource **)** |
+------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Resource<class_Resource>` | :ref:`get_resource<class_ResourcePreloader_get_resource>` **(** :ref:`String<class_String>` name **)** const |
+------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`PoolStringArray<class_PoolStringArray>` | :ref:`get_resource_list<class_ResourcePreloader_get_resource_list>` **(** **)** const |
+------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`has_resource<class_ResourcePreloader_has_resource>` **(** :ref:`String<class_String>` name **)** const |
+------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`remove_resource<class_ResourcePreloader_remove_resource>` **(** :ref:`String<class_String>` name **)** |
+------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`rename_resource<class_ResourcePreloader_rename_resource>` **(** :ref:`String<class_String>` name, :ref:`String<class_String>` newname **)** |
+------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
Description
-----------
Resource Preloader Node. This node is used to preload sub-resources inside a scene, so when the scene is loaded all the resources are ready to use and be retrieved from here.
Method Descriptions
-------------------
.. _class_ResourcePreloader_add_resource:
- void **add_resource** **(** :ref:`String<class_String>` name, :ref:`Resource<class_Resource>` resource **)**
.. _class_ResourcePreloader_get_resource:
- :ref:`Resource<class_Resource>` **get_resource** **(** :ref:`String<class_String>` name **)** const
Return the resource given a text-id.
.. _class_ResourcePreloader_get_resource_list:
- :ref:`PoolStringArray<class_PoolStringArray>` **get_resource_list** **(** **)** const
Return the list of resources inside the preloader.
.. _class_ResourcePreloader_has_resource:
- :ref:`bool<class_bool>` **has_resource** **(** :ref:`String<class_String>` name **)** const
Return true if the preloader has a given resource.
.. _class_ResourcePreloader_remove_resource:
- void **remove_resource** **(** :ref:`String<class_String>` name **)**
Remove a resource from the preloader by text id.
.. _class_ResourcePreloader_rename_resource:
- void **rename_resource** **(** :ref:`String<class_String>` name, :ref:`String<class_String>` newname **)**
Rename a resource inside the preloader, from a text-id to a new text-id.