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godot-docs/classes/class_parallaxlayer.rst
2018-09-21 09:49:38 +02:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the ParallaxLayer.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_ParallaxLayer:
ParallaxLayer
=============
**Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
**Category:** Core
Brief Description
-----------------
A parallax scrolling layer to be used with :ref:`ParallaxBackground<class_ParallaxBackground>`.
Properties
----------
+-------------------------------+---------------------------------------------------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`motion_mirroring<class_ParallaxLayer_motion_mirroring>` |
+-------------------------------+---------------------------------------------------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`motion_offset<class_ParallaxLayer_motion_offset>` |
+-------------------------------+---------------------------------------------------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`motion_scale<class_ParallaxLayer_motion_scale>` |
+-------------------------------+---------------------------------------------------------------+
Description
-----------
A ParallaxLayer must be the child of a :ref:`ParallaxBackground<class_ParallaxBackground>` node. Each ParallaxLayer can be set to move at different speeds relative to the camera movement or the :ref:`ParallaxBackground.scroll_offset<class_ParallaxBackground_scroll_offset>` value.
This node's children will be affected by its scroll offset.
Property Descriptions
---------------------
.. _class_ParallaxLayer_motion_mirroring:
- :ref:`Vector2<class_Vector2>` **motion_mirroring**
+----------+----------------------+
| *Setter* | set_mirroring(value) |
+----------+----------------------+
| *Getter* | get_mirroring() |
+----------+----------------------+
The ParallaxLayer's :ref:`Texture<class_Texture>` mirroring. Useful for creating an infinite scrolling background. If an axis is set to ``0`` the :ref:`Texture<class_Texture>` will not be mirrored. Default value: ``(0, 0)``.
.. _class_ParallaxLayer_motion_offset:
- :ref:`Vector2<class_Vector2>` **motion_offset**
+----------+--------------------------+
| *Setter* | set_motion_offset(value) |
+----------+--------------------------+
| *Getter* | get_motion_offset() |
+----------+--------------------------+
The ParallaxLayer's offset relative to the parent ParallaxBackground's :ref:`ParallaxBackground.scroll_offset<class_ParallaxBackground_scroll_offset>`.
.. _class_ParallaxLayer_motion_scale:
- :ref:`Vector2<class_Vector2>` **motion_scale**
+----------+-------------------------+
| *Setter* | set_motion_scale(value) |
+----------+-------------------------+
| *Getter* | get_motion_scale() |
+----------+-------------------------+
Multiplies the ParallaxLayer's motion. If an axis is set to ``0`` it will not scroll.