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godot-docs/classes/class_circleshape2d.rst
2018-09-21 09:49:38 +02:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the CircleShape2D.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_CircleShape2D:
CircleShape2D
=============
**Inherits:** :ref:`Shape2D<class_Shape2D>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
**Category:** Core
Brief Description
-----------------
Circular shape for 2D collisions.
Properties
----------
+---------------------------+-------------------------------------------+
| :ref:`float<class_float>` | :ref:`radius<class_CircleShape2D_radius>` |
+---------------------------+-------------------------------------------+
Description
-----------
Circular shape for 2D collisions. This shape is useful for modeling balls or small characters and its collision detection with everything else is very fast.
Property Descriptions
---------------------
.. _class_CircleShape2D_radius:
- :ref:`float<class_float>` **radius**
+----------+-------------------+
| *Setter* | set_radius(value) |
+----------+-------------------+
| *Getter* | get_radius() |
+----------+-------------------+
The circle's radius.