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There's a lot of confusion between compiling Godot and exporting projects.
This aims to resolve part of the confusion by cross-linking other pages
for each platform.
(cherry picked from commit 955c97bb1d)
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103 lines
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ReStructuredText
.. _doc_exporting_for_uwp:
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Exporting for Universal Windows Platform
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========================================
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.. seealso::
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This page describes how to export a Godot project to UWP.
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If you're looking to compile export template binaries from source instead,
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read :ref:`doc_compiling_for_uwp`.
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There's no extra requirement to export an ``.appx`` package that can be
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installed as a Windows App or submitted to the Windows Store. Exporting UWP
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packages also works from any platform, not only from Windows.
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However, if you want to install and run the app, you need to sign it with a
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trusted signature. Godot supports automatic signing of packages with
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external tools.
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Also, make sure the Publisher Name you set when exporting the package matches
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the name used on the certificate.
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Limitations on Xbox One
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-----------------------
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As described in the `UWP documentation <https://docs.microsoft.com/en-us/windows/uwp/xbox-apps/system-resource-allocation>`__:
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- Submitted as an "App"
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- available memory is 1GB
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- share of 2-4 CPU cores
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- shared access of GPU power (45%)
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- Submitted as a "Game" (through `Xbox Live Creators Program <https://www.xbox.com/en-US/developers/creators-program>`__)
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- available memory is 5GB
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- 4 exclusive CPU cores and 2 shared CPU cores
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- exclusive access to GPU power (100%)
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- Exceeding these memory limitations will cause allocation failures and the application will crash.
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Creating a signing certificate
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------------------------------
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This requires the ``MakeCert.exe`` and ``Pvk2Pfx.exe`` tools, which come with
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the Windows SDK. If you use Visual Studio, you can open one of its Developer
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Prompts, since it comes with these tools and they can be located in the path.
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You can get more detailed instructions from `Microsoft's documentation
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<https://msdn.microsoft.com/en-us/library/windows/desktop/jj835832(v=vs.85).aspx>`__.
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First, run ``MakeCert`` to create a private key::
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MakeCert /n publisherName /r /h 0 /eku "1.3.6.1.5.5.7.3.3,1.3.6.1.4.1.311.10.3.13" /e expirationDate /sv MyKey.pvk MyKey.cer
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Where ``publisherName`` matches the Publisher Name of your package and
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``expirationDate`` is in the ``mm/dd/yyyy`` format.
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Next, create a Personal Information Exchange (.pfx) file using ``Pvk2Pfx.exe``::
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Pvk2Pfx /pvk MyKey.pvk /pi pvkPassword /spc MyKey.cer /pfx MyKey.pfx [/po pfxPassword]
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If you don't specify a password with ``/po`` argument, the PFX will have the
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same password as the private key.
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You will also need to trust this certificate in order to be able to install your
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app. Open the Command Prompt as Administrator and run the following command::
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Certutil -addStore TrustedPeople MyKey.cer
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Setting up automatic signing
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----------------------------
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To setup automatic signing on export you need to go to Editor Settings > Export > Uwp.
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From there you need to click on the folder for ``Signtool``, and navigate to
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the ``SignTool.exe`` file on your computer.
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.. image:: img/UWP_sign_tool.png
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After setting that up close the editor settings, go to Project > Export,
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and select the UWP preset. Under the ``Signing`` options click on the folder
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next to ``Certificate`` and go to the certificate file. Then enter the
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pfxPassword in the password field.
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.. image:: img/UWP_export_signing.png
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Your project will now be automatically signed on export.
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If you want to sign an exported app manually run ``SignTool.exe`` and use the
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following command.
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SignTool sign /fd SHA256 /a /f MyKey.pfx /p pfxPassword package.appx
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Installing the package
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----------------------
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As of the Windows 10 Anniversary Update, you are able to install packages simply by
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double clicking the ``.appx`` file from Windows Explorer.
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It's also possible to install by using the ``Add-AppxPackage`` PowerShell cmdlet.
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.. note:: If you want to update your already installed app, you must
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update the version number on the new package or first uninstall
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the previous package.
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