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godot-docs/classes/class_world2d.rst
2017-08-02 20:06:36 +07:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead.
.. _class_World2D:
World2D
=======
**Inherits:** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
**Category:** Core
Brief Description
-----------------
Class that has everything pertaining to a 2D world.
Member Functions
----------------
+--------------------------------------------------------------------+----------------------------------------------------------------------------------+
| :ref:`RID<class_rid>` | :ref:`get_canvas<class_World2D_get_canvas>` **(** **)** |
+--------------------------------------------------------------------+----------------------------------------------------------------------------------+
| :ref:`Physics2DDirectSpaceState<class_physics2ddirectspacestate>` | :ref:`get_direct_space_state<class_World2D_get_direct_space_state>` **(** **)** |
+--------------------------------------------------------------------+----------------------------------------------------------------------------------+
| :ref:`RID<class_rid>` | :ref:`get_space<class_World2D_get_space>` **(** **)** |
+--------------------------------------------------------------------+----------------------------------------------------------------------------------+
Description
-----------
Class that has everything pertaining to a 2D world. A physics space, a visual scenario and a sound space. 2D nodes register their resources into the current 2D world.
Member Function Description
---------------------------
.. _class_World2D_get_canvas:
- :ref:`RID<class_rid>` **get_canvas** **(** **)**
Retrieve the :ref:`RID<class_rid>` of this world's canvas resource. Used by the :ref:`VisualServer<class_visualserver>` for 2D drawing.
.. _class_World2D_get_direct_space_state:
- :ref:`Physics2DDirectSpaceState<class_physics2ddirectspacestate>` **get_direct_space_state** **(** **)**
Retrieve the state of this world's physics space. This allows arbitrary querying for collision.
.. _class_World2D_get_space:
- :ref:`RID<class_rid>` **get_space** **(** **)**
Retrieve the :ref:`RID<class_rid>` of this world's physics space resource. Used by the :ref:`Physics2DServer<class_physics2dserver>` for 2D physics, treating it as both a space and an area.