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godot-docs/classes/class_visualserver.rst
2017-06-17 11:32:15 +02:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead.
.. _class_VisualServer:
VisualServer
============
**Inherits:** :ref:`Object<class_object>`
**Category:** Core
Brief Description
-----------------
Server for anything visible.
Member Functions
----------------
+------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`RID<class_rid>` | :ref:`texture_create<class_VisualServer_texture_create>` **(** **)** |
+------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`RID<class_rid>` | :ref:`texture_create_from_image<class_VisualServer_texture_create_from_image>` **(** :ref:`Object<class_object>` arg0, :ref:`int<class_int>` arg1=7 **)** |
+------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`texture_get_flags<class_VisualServer_texture_get_flags>` **(** :ref:`RID<class_rid>` arg0 **)** const |
+------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`texture_get_height<class_VisualServer_texture_get_height>` **(** :ref:`RID<class_rid>` arg0 **)** const |
+------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`texture_get_width<class_VisualServer_texture_get_width>` **(** :ref:`RID<class_rid>` arg0 **)** const |
+------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`texture_set_flags<class_VisualServer_texture_set_flags>` **(** :ref:`RID<class_rid>` arg0, :ref:`int<class_int>` arg1 **)** |
+------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`texture_set_shrink_all_x2_on_set_data<class_VisualServer_texture_set_shrink_all_x2_on_set_data>` **(** :ref:`bool<class_bool>` shrink **)** |
+------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
Description
-----------
Server for anything visible. The visual server is the API backend for everything visible. The whole scene system mounts on it to display.
The visual server is completely opaque, the internals are entirely implementation specific and cannot be accessed.
Member Function Description
---------------------------
.. _class_VisualServer_texture_create:
- :ref:`RID<class_rid>` **texture_create** **(** **)**
.. _class_VisualServer_texture_create_from_image:
- :ref:`RID<class_rid>` **texture_create_from_image** **(** :ref:`Object<class_object>` arg0, :ref:`int<class_int>` arg1=7 **)**
.. _class_VisualServer_texture_get_flags:
- :ref:`int<class_int>` **texture_get_flags** **(** :ref:`RID<class_rid>` arg0 **)** const
.. _class_VisualServer_texture_get_height:
- :ref:`int<class_int>` **texture_get_height** **(** :ref:`RID<class_rid>` arg0 **)** const
.. _class_VisualServer_texture_get_width:
- :ref:`int<class_int>` **texture_get_width** **(** :ref:`RID<class_rid>` arg0 **)** const
.. _class_VisualServer_texture_set_flags:
- void **texture_set_flags** **(** :ref:`RID<class_rid>` arg0, :ref:`int<class_int>` arg1 **)**
.. _class_VisualServer_texture_set_shrink_all_x2_on_set_data:
- void **texture_set_shrink_all_x2_on_set_data** **(** :ref:`bool<class_bool>` shrink **)**