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godot-docs/classes/class_visualscriptlocalvar.rst
2017-08-02 20:06:36 +07:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead.
.. _class_VisualScriptLocalVar:
VisualScriptLocalVar
====================
**Inherits:** :ref:`VisualScriptNode<class_visualscriptnode>` **<** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
**Category:** Core
Brief Description
-----------------
Member Functions
----------------
+------------------------------+-------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_string>` | :ref:`get_var_name<class_VisualScriptLocalVar_get_var_name>` **(** **)** const |
+------------------------------+-------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_var_type<class_VisualScriptLocalVar_get_var_type>` **(** **)** const |
+------------------------------+-------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_var_name<class_VisualScriptLocalVar_set_var_name>` **(** :ref:`String<class_string>` name **)** |
+------------------------------+-------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_var_type<class_VisualScriptLocalVar_set_var_type>` **(** :ref:`int<class_int>` type **)** |
+------------------------------+-------------------------------------------------------------------------------------------------------------+
Member Variables
----------------
- :ref:`int<class_int>` **type**
- :ref:`String<class_string>` **var_name**
Member Function Description
---------------------------
.. _class_VisualScriptLocalVar_get_var_name:
- :ref:`String<class_string>` **get_var_name** **(** **)** const
.. _class_VisualScriptLocalVar_get_var_type:
- :ref:`int<class_int>` **get_var_type** **(** **)** const
.. _class_VisualScriptLocalVar_set_var_name:
- void **set_var_name** **(** :ref:`String<class_string>` name **)**
.. _class_VisualScriptLocalVar_set_var_type:
- void **set_var_type** **(** :ref:`int<class_int>` type **)**