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87 lines
3.6 KiB
ReStructuredText
87 lines
3.6 KiB
ReStructuredText
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead.
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.. _class_TextureRect:
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TextureRect
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===========
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**Inherits:** :ref:`Control<class_control>` **<** :ref:`CanvasItem<class_canvasitem>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
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**Category:** Core
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Brief Description
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-----------------
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Control Frame that draws a texture.
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Member Functions
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----------------
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+------------------------------+--------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_stretch_mode<class_TextureRect_get_stretch_mode>` **(** **)** const |
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+------------------------------+--------------------------------------------------------------------------------------------------------------+
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| :ref:`Object<class_object>` | :ref:`get_texture<class_TextureRect_get_texture>` **(** **)** const |
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+------------------------------+--------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`has_expand<class_TextureRect_has_expand>` **(** **)** const |
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+------------------------------+--------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_expand<class_TextureRect_set_expand>` **(** :ref:`bool<class_bool>` enable **)** |
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+------------------------------+--------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_stretch_mode<class_TextureRect_set_stretch_mode>` **(** :ref:`int<class_int>` stretch_mode **)** |
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+------------------------------+--------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_texture<class_TextureRect_set_texture>` **(** :ref:`Object<class_object>` texture **)** |
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+------------------------------+--------------------------------------------------------------------------------------------------------------+
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Member Variables
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----------------
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- :ref:`bool<class_bool>` **expand**
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- :ref:`int<class_int>` **stretch_mode**
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- :ref:`Texture<class_texture>` **texture**
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Numeric Constants
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-----------------
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- **STRETCH_SCALE_ON_EXPAND** = **0**
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- **STRETCH_SCALE** = **1**
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- **STRETCH_TILE** = **2**
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- **STRETCH_KEEP** = **3**
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- **STRETCH_KEEP_CENTERED** = **4**
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- **STRETCH_KEEP_ASPECT** = **5**
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- **STRETCH_KEEP_ASPECT_CENTERED** = **6**
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- **STRETCH_KEEP_ASPECT_COVERED** = **7**
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Description
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-----------
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Control frame that simply draws an assigned texture. It can stretch or not. It's a simple way to just show an image in a UI.
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Member Function Description
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---------------------------
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.. _class_TextureRect_get_stretch_mode:
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- :ref:`int<class_int>` **get_stretch_mode** **(** **)** const
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.. _class_TextureRect_get_texture:
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- :ref:`Object<class_object>` **get_texture** **(** **)** const
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.. _class_TextureRect_has_expand:
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- :ref:`bool<class_bool>` **has_expand** **(** **)** const
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.. _class_TextureRect_set_expand:
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- void **set_expand** **(** :ref:`bool<class_bool>` enable **)**
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.. _class_TextureRect_set_stretch_mode:
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- void **set_stretch_mode** **(** :ref:`int<class_int>` stretch_mode **)**
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.. _class_TextureRect_set_texture:
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- void **set_texture** **(** :ref:`Object<class_object>` texture **)**
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