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godot-docs/classes/class_quat.rst
2017-06-17 11:32:15 +02:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead.
.. _class_Quat:
Quat
====
**Category:** Built-In Types
Brief Description
-----------------
Quaternion.
Member Functions
----------------
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Quat<class_quat>` | :ref:`Quat<class_Quat_Quat>` **(** :ref:`float<class_float>` x, :ref:`float<class_float>` y, :ref:`float<class_float>` z, :ref:`float<class_float>` w **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Quat<class_quat>` | :ref:`Quat<class_Quat_Quat>` **(** :ref:`Vector3<class_vector3>` axis, :ref:`float<class_float>` angle **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Quat<class_quat>` | :ref:`Quat<class_Quat_Quat>` **(** :ref:`Basis<class_basis>` from **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Quat<class_quat>` | :ref:`cubic_slerp<class_Quat_cubic_slerp>` **(** :ref:`Quat<class_quat>` b, :ref:`Quat<class_quat>` pre_a, :ref:`Quat<class_quat>` post_b, :ref:`float<class_float>` t **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`dot<class_Quat_dot>` **(** :ref:`Quat<class_quat>` b **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Quat<class_quat>` | :ref:`inverse<class_Quat_inverse>` **(** **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_normalized<class_Quat_is_normalized>` **(** **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`length<class_Quat_length>` **(** **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`length_squared<class_Quat_length_squared>` **(** **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Quat<class_quat>` | :ref:`normalized<class_Quat_normalized>` **(** **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Quat<class_quat>` | :ref:`slerp<class_Quat_slerp>` **(** :ref:`Quat<class_quat>` b, :ref:`float<class_float>` t **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Quat<class_quat>` | :ref:`slerpni<class_Quat_slerpni>` **(** :ref:`Quat<class_quat>` b, :ref:`float<class_float>` t **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector3<class_vector3>` | :ref:`xform<class_Quat_xform>` **(** :ref:`Vector3<class_vector3>` v **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
Member Variables
----------------
- :ref:`float<class_float>` **w**
- :ref:`float<class_float>` **x**
- :ref:`float<class_float>` **y**
- :ref:`float<class_float>` **z**
Description
-----------
Quaternion is a 4 dimensional vector that is used to represent a rotation. It mainly exists to perform SLERP (spherical-linear interpolation) between two rotations. Multiplying quaternions also cheaply reproduces rotation sequences. However quaternions need to be often renormalized, or else they suffer from precision issues.
Member Function Description
---------------------------
.. _class_Quat_Quat:
- :ref:`Quat<class_quat>` **Quat** **(** :ref:`float<class_float>` x, :ref:`float<class_float>` y, :ref:`float<class_float>` z, :ref:`float<class_float>` w **)**
.. _class_Quat_Quat:
- :ref:`Quat<class_quat>` **Quat** **(** :ref:`Vector3<class_vector3>` axis, :ref:`float<class_float>` angle **)**
Returns a quaternion that will rotate around the given axis by the specified angle. The axis must be a normalized vector.
.. _class_Quat_Quat:
- :ref:`Quat<class_quat>` **Quat** **(** :ref:`Basis<class_basis>` from **)**
Returns the rotation matrix corresponding to the given quaternion.
.. _class_Quat_cubic_slerp:
- :ref:`Quat<class_quat>` **cubic_slerp** **(** :ref:`Quat<class_quat>` b, :ref:`Quat<class_quat>` pre_a, :ref:`Quat<class_quat>` post_b, :ref:`float<class_float>` t **)**
.. _class_Quat_dot:
- :ref:`float<class_float>` **dot** **(** :ref:`Quat<class_quat>` b **)**
Returns the dot product of two quaternions.
.. _class_Quat_inverse:
- :ref:`Quat<class_quat>` **inverse** **(** **)**
Returns the inverse of the quaternion.
.. _class_Quat_is_normalized:
- :ref:`bool<class_bool>` **is_normalized** **(** **)**
Returns whether the quaternion is normalized or not.
.. _class_Quat_length:
- :ref:`float<class_float>` **length** **(** **)**
Returns the length of the quaternion.
.. _class_Quat_length_squared:
- :ref:`float<class_float>` **length_squared** **(** **)**
Returns the length of the quaternion, squared.
.. _class_Quat_normalized:
- :ref:`Quat<class_quat>` **normalized** **(** **)**
Returns a copy of the quaternion, normalized to unit length.
.. _class_Quat_slerp:
- :ref:`Quat<class_quat>` **slerp** **(** :ref:`Quat<class_quat>` b, :ref:`float<class_float>` t **)**
Perform a spherical-linear interpolation with another quaternion.
.. _class_Quat_slerpni:
- :ref:`Quat<class_quat>` **slerpni** **(** :ref:`Quat<class_quat>` b, :ref:`float<class_float>` t **)**
.. _class_Quat_xform:
- :ref:`Vector3<class_vector3>` **xform** **(** :ref:`Vector3<class_vector3>` v **)**