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godot-docs/classes/class_largetexture.rst
2017-04-07 22:11:07 +02:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead.
.. _class_LargeTexture:
LargeTexture
============
**Inherits:** :ref:`Texture<class_texture>` **<** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
**Category:** Core
Brief Description
-----------------
A Texture capable of storing many smaller Textures with offsets.
Member Functions
----------------
+--------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`add_piece<class_LargeTexture_add_piece>` **(** :ref:`Vector2<class_vector2>` ofs, :ref:`Texture<class_texture>` texture **)** |
+--------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`clear<class_LargeTexture_clear>` **(** **)** |
+--------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_piece_count<class_LargeTexture_get_piece_count>` **(** **)** const |
+--------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_vector2>` | :ref:`get_piece_offset<class_LargeTexture_get_piece_offset>` **(** :ref:`int<class_int>` idx **)** const |
+--------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Texture<class_texture>` | :ref:`get_piece_texture<class_LargeTexture_get_piece_texture>` **(** :ref:`int<class_int>` idx **)** const |
+--------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_piece_offset<class_LargeTexture_set_piece_offset>` **(** :ref:`int<class_int>` idx, :ref:`Vector2<class_vector2>` ofs **)** |
+--------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_piece_texture<class_LargeTexture_set_piece_texture>` **(** :ref:`int<class_int>` idx, :ref:`Texture<class_texture>` texture **)** |
+--------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_size<class_LargeTexture_set_size>` **(** :ref:`Vector2<class_vector2>` size **)** |
+--------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+
Member Variables
----------------
- :ref:`Array<class_array>` **_data**
Description
-----------
A Texture capable of storing many smaller Textures with offsets.
You can dynamically add pieces(Textures) to this fLargeTexture] using different offsets.
Member Function Description
---------------------------
.. _class_LargeTexture_add_piece:
- :ref:`int<class_int>` **add_piece** **(** :ref:`Vector2<class_vector2>` ofs, :ref:`Texture<class_texture>` texture **)**
Add another :ref:`Texture<class_texture>` to this :ref:`LargeTexture<class_largetexture>`, starting on offset "ofs".
.. _class_LargeTexture_clear:
- void **clear** **(** **)**
Clear the :ref:`LargeTexture<class_largetexture>`.
.. _class_LargeTexture_get_piece_count:
- :ref:`int<class_int>` **get_piece_count** **(** **)** const
Return the number of pieces currently in this :ref:`LargeTexture<class_largetexture>`.
.. _class_LargeTexture_get_piece_offset:
- :ref:`Vector2<class_vector2>` **get_piece_offset** **(** :ref:`int<class_int>` idx **)** const
Return the offset of the piece with index "idx".
.. _class_LargeTexture_get_piece_texture:
- :ref:`Texture<class_texture>` **get_piece_texture** **(** :ref:`int<class_int>` idx **)** const
Return the :ref:`Texture<class_texture>` of the piece with index "idx".
.. _class_LargeTexture_set_piece_offset:
- void **set_piece_offset** **(** :ref:`int<class_int>` idx, :ref:`Vector2<class_vector2>` ofs **)**
Set the offset of the piece with index "idx" to "ofs".
.. _class_LargeTexture_set_piece_texture:
- void **set_piece_texture** **(** :ref:`int<class_int>` idx, :ref:`Texture<class_texture>` texture **)**
Set the :ref:`Texture<class_texture>` of the piece with index "idx" to "ofs".
.. _class_LargeTexture_set_size:
- void **set_size** **(** :ref:`Vector2<class_vector2>` size **)**
Set the size of this :ref:`LargeTexture<class_largetexture>`.