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godot-docs/classes/class_audioeffectchorus.rst
2017-04-07 22:11:07 +02:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead.
.. _class_AudioEffectChorus:
AudioEffectChorus
=================
**Inherits:** :ref:`AudioEffect<class_audioeffect>` **<** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
**Category:** Core
Brief Description
-----------------
Member Functions
----------------
+----------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_dry<class_AudioEffectChorus_get_dry>` **(** **)** const |
+----------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_voice_count<class_AudioEffectChorus_get_voice_count>` **(** **)** const |
+----------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_voice_cutoff_hz<class_AudioEffectChorus_get_voice_cutoff_hz>` **(** :ref:`int<class_int>` voice_idx **)** const |
+----------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_voice_delay_ms<class_AudioEffectChorus_get_voice_delay_ms>` **(** :ref:`int<class_int>` voice_idx **)** const |
+----------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_voice_depth_ms<class_AudioEffectChorus_get_voice_depth_ms>` **(** :ref:`int<class_int>` voice_idx **)** const |
+----------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_voice_level_db<class_AudioEffectChorus_get_voice_level_db>` **(** :ref:`int<class_int>` voice_idx **)** const |
+----------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_voice_pan<class_AudioEffectChorus_get_voice_pan>` **(** :ref:`int<class_int>` voice_idx **)** const |
+----------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_voice_rate_hz<class_AudioEffectChorus_get_voice_rate_hz>` **(** :ref:`int<class_int>` voice_idx **)** const |
+----------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_wet<class_AudioEffectChorus_get_wet>` **(** **)** const |
+----------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_dry<class_AudioEffectChorus_set_dry>` **(** :ref:`float<class_float>` amount **)** |
+----------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_voice_count<class_AudioEffectChorus_set_voice_count>` **(** :ref:`int<class_int>` voices **)** |
+----------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_voice_cutoff_hz<class_AudioEffectChorus_set_voice_cutoff_hz>` **(** :ref:`int<class_int>` voice_idx, :ref:`float<class_float>` cutoff_hz **)** |
+----------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_voice_delay_ms<class_AudioEffectChorus_set_voice_delay_ms>` **(** :ref:`int<class_int>` voice_idx, :ref:`float<class_float>` delay_ms **)** |
+----------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_voice_depth_ms<class_AudioEffectChorus_set_voice_depth_ms>` **(** :ref:`int<class_int>` voice_idx, :ref:`float<class_float>` depth_ms **)** |
+----------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_voice_level_db<class_AudioEffectChorus_set_voice_level_db>` **(** :ref:`int<class_int>` voice_idx, :ref:`float<class_float>` level_db **)** |
+----------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_voice_pan<class_AudioEffectChorus_set_voice_pan>` **(** :ref:`int<class_int>` voice_idx, :ref:`float<class_float>` pan **)** |
+----------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_voice_rate_hz<class_AudioEffectChorus_set_voice_rate_hz>` **(** :ref:`int<class_int>` voice_idx, :ref:`float<class_float>` rate_hz **)** |
+----------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_wet<class_AudioEffectChorus_set_wet>` **(** :ref:`float<class_float>` amount **)** |
+----------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
Member Variables
----------------
- :ref:`float<class_float>` **dry**
- :ref:`float<class_float>` **voice/1/cutoff_hz**
- :ref:`float<class_float>` **voice/1/delay_ms**
- :ref:`float<class_float>` **voice/1/depth_ms**
- :ref:`float<class_float>` **voice/1/level_db**
- :ref:`float<class_float>` **voice/1/pan**
- :ref:`float<class_float>` **voice/1/rate_hz**
- :ref:`float<class_float>` **voice/2/cutoff_hz**
- :ref:`float<class_float>` **voice/2/delay_ms**
- :ref:`float<class_float>` **voice/2/depth_ms**
- :ref:`float<class_float>` **voice/2/level_db**
- :ref:`float<class_float>` **voice/2/pan**
- :ref:`float<class_float>` **voice/2/rate_hz**
- :ref:`float<class_float>` **voice/3/cutoff_hz**
- :ref:`float<class_float>` **voice/3/delay_ms**
- :ref:`float<class_float>` **voice/3/depth_ms**
- :ref:`float<class_float>` **voice/3/level_db**
- :ref:`float<class_float>` **voice/3/pan**
- :ref:`float<class_float>` **voice/3/rate_hz**
- :ref:`float<class_float>` **voice/4/cutoff_hz**
- :ref:`float<class_float>` **voice/4/delay_ms**
- :ref:`float<class_float>` **voice/4/depth_ms**
- :ref:`float<class_float>` **voice/4/level_db**
- :ref:`float<class_float>` **voice/4/pan**
- :ref:`float<class_float>` **voice/4/rate_hz**
- :ref:`int<class_int>` **voice_count**
- :ref:`float<class_float>` **wet**
Member Function Description
---------------------------
.. _class_AudioEffectChorus_get_dry:
- :ref:`float<class_float>` **get_dry** **(** **)** const
.. _class_AudioEffectChorus_get_voice_count:
- :ref:`int<class_int>` **get_voice_count** **(** **)** const
.. _class_AudioEffectChorus_get_voice_cutoff_hz:
- :ref:`float<class_float>` **get_voice_cutoff_hz** **(** :ref:`int<class_int>` voice_idx **)** const
.. _class_AudioEffectChorus_get_voice_delay_ms:
- :ref:`float<class_float>` **get_voice_delay_ms** **(** :ref:`int<class_int>` voice_idx **)** const
.. _class_AudioEffectChorus_get_voice_depth_ms:
- :ref:`float<class_float>` **get_voice_depth_ms** **(** :ref:`int<class_int>` voice_idx **)** const
.. _class_AudioEffectChorus_get_voice_level_db:
- :ref:`float<class_float>` **get_voice_level_db** **(** :ref:`int<class_int>` voice_idx **)** const
.. _class_AudioEffectChorus_get_voice_pan:
- :ref:`float<class_float>` **get_voice_pan** **(** :ref:`int<class_int>` voice_idx **)** const
.. _class_AudioEffectChorus_get_voice_rate_hz:
- :ref:`float<class_float>` **get_voice_rate_hz** **(** :ref:`int<class_int>` voice_idx **)** const
.. _class_AudioEffectChorus_get_wet:
- :ref:`float<class_float>` **get_wet** **(** **)** const
.. _class_AudioEffectChorus_set_dry:
- void **set_dry** **(** :ref:`float<class_float>` amount **)**
.. _class_AudioEffectChorus_set_voice_count:
- void **set_voice_count** **(** :ref:`int<class_int>` voices **)**
.. _class_AudioEffectChorus_set_voice_cutoff_hz:
- void **set_voice_cutoff_hz** **(** :ref:`int<class_int>` voice_idx, :ref:`float<class_float>` cutoff_hz **)**
.. _class_AudioEffectChorus_set_voice_delay_ms:
- void **set_voice_delay_ms** **(** :ref:`int<class_int>` voice_idx, :ref:`float<class_float>` delay_ms **)**
.. _class_AudioEffectChorus_set_voice_depth_ms:
- void **set_voice_depth_ms** **(** :ref:`int<class_int>` voice_idx, :ref:`float<class_float>` depth_ms **)**
.. _class_AudioEffectChorus_set_voice_level_db:
- void **set_voice_level_db** **(** :ref:`int<class_int>` voice_idx, :ref:`float<class_float>` level_db **)**
.. _class_AudioEffectChorus_set_voice_pan:
- void **set_voice_pan** **(** :ref:`int<class_int>` voice_idx, :ref:`float<class_float>` pan **)**
.. _class_AudioEffectChorus_set_voice_rate_hz:
- void **set_voice_rate_hz** **(** :ref:`int<class_int>` voice_idx, :ref:`float<class_float>` rate_hz **)**
.. _class_AudioEffectChorus_set_wet:
- void **set_wet** **(** :ref:`float<class_float>` amount **)**