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godot-docs/classes/class_visualshadernodefloatconstant.rst
2020-03-13 17:17:50 +01:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the VisualShaderNodeFloatConstant.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_VisualShaderNodeFloatConstant:
VisualShaderNodeFloatConstant
=============================
**Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
A scalar floating-point constant to be used within the visual shader graph.
Description
-----------
Translated to ``float`` in the shader language.
Properties
----------
+---------------------------+------------------------------------------------------------------------+---------+
| :ref:`float<class_float>` | :ref:`constant<class_VisualShaderNodeFloatConstant_property_constant>` | ``0.0`` |
+---------------------------+------------------------------------------------------------------------+---------+
Property Descriptions
---------------------
.. _class_VisualShaderNodeFloatConstant_property_constant:
- :ref:`float<class_float>` **constant**
+-----------+---------------------+
| *Default* | ``0.0`` |
+-----------+---------------------+
| *Setter* | set_constant(value) |
+-----------+---------------------+
| *Getter* | get_constant() |
+-----------+---------------------+
A floating-point constant which represents a state of this node.