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45 lines
1.5 KiB
ReStructuredText
45 lines
1.5 KiB
ReStructuredText
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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the VisualShaderNodeFloatConstant.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_VisualShaderNodeFloatConstant:
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VisualShaderNodeFloatConstant
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=============================
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**Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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A scalar floating-point constant to be used within the visual shader graph.
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Description
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-----------
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Translated to ``float`` in the shader language.
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Properties
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----------
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+---------------------------+------------------------------------------------------------------------+---------+
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| :ref:`float<class_float>` | :ref:`constant<class_VisualShaderNodeFloatConstant_property_constant>` | ``0.0`` |
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+---------------------------+------------------------------------------------------------------------+---------+
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Property Descriptions
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---------------------
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.. _class_VisualShaderNodeFloatConstant_property_constant:
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- :ref:`float<class_float>` **constant**
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+-----------+---------------------+
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| *Default* | ``0.0`` |
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+-----------+---------------------+
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| *Setter* | set_constant(value) |
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+-----------+---------------------+
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| *Getter* | get_constant() |
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+-----------+---------------------+
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A floating-point constant which represents a state of this node.
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