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97 lines
2.9 KiB
ReStructuredText
97 lines
2.9 KiB
ReStructuredText
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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the Vector3i.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_Vector3i:
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Vector3i
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========
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Vector used for 3D math using integer coordinates.
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Description
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-----------
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3-element structure that can be used to represent positions in 3D space or any other pair of numeric values.
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It uses integer coordinates.
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Tutorials
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---------
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- :doc:`../tutorials/math/index`
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Methods
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-------
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+---------------------------------+---------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector3i<class_Vector3i>` | :ref:`Vector3i<class_Vector3i_method_Vector3i>` **(** :ref:`int<class_int>` x, :ref:`int<class_int>` y, :ref:`int<class_int>` z **)** |
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+---------------------------------+---------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector3i<class_Vector3i>` | :ref:`Vector3i<class_Vector3i_method_Vector3i>` **(** :ref:`Vector3<class_Vector3>` from **)** |
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+---------------------------------+---------------------------------------------------------------------------------------------------------------------------------------+
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Constants
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---------
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.. _class_Vector3i_constant_AXIS_X:
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.. _class_Vector3i_constant_AXIS_Y:
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.. _class_Vector3i_constant_AXIS_Z:
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.. _class_Vector3i_constant_ZERO:
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.. _class_Vector3i_constant_ONE:
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.. _class_Vector3i_constant_LEFT:
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.. _class_Vector3i_constant_RIGHT:
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.. _class_Vector3i_constant_UP:
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.. _class_Vector3i_constant_DOWN:
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.. _class_Vector3i_constant_FORWARD:
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.. _class_Vector3i_constant_BACK:
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- **AXIS_X** = **0** --- Enumerated value for the X axis.
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- **AXIS_Y** = **1** --- Enumerated value for the Y axis.
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- **AXIS_Z** = **2** --- Enumerated value for the Z axis.
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- **ZERO** = **Vector3i( 0, 0, 0 )** --- Zero vector.
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- **ONE** = **Vector3i( 1, 1, 1 )** --- One vector.
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- **LEFT** = **Vector3i( -1, 0, 0 )** --- Left unit vector.
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- **RIGHT** = **Vector3i( 1, 0, 0 )** --- Right unit vector.
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- **UP** = **Vector3i( 0, 1, 0 )** --- Up unit vector.
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- **DOWN** = **Vector3i( 0, -1, 0 )** --- Down unit vector.
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- **FORWARD** = **Vector3i( 0, 0, -1 )** --- Forward unit vector.
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- **BACK** = **Vector3i( 0, 0, 1 )** --- Back unit vector.
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Method Descriptions
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-------------------
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.. _class_Vector3i_method_Vector3i:
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- :ref:`Vector3i<class_Vector3i>` **Vector3i** **(** :ref:`int<class_int>` x, :ref:`int<class_int>` y, :ref:`int<class_int>` z **)**
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Returns a ``Vector3i`` with the given components.
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----
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- :ref:`Vector3i<class_Vector3i>` **Vector3i** **(** :ref:`Vector3<class_Vector3>` from **)**
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Constructs a new ``Vector3i`` from :ref:`Vector3<class_Vector3>`. The floating point coordinates will be truncated.
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