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godot-docs/classes/class_pinjoint2d.rst
Rémi Verschelde 782dd64a19 classref: Use code markup for default values/overrides
Sync with godotengine/godot#35357.
Fixes #3071.
2020-01-20 12:41:39 +01:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the PinJoint2D.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_PinJoint2D:
PinJoint2D
==========
**Inherits:** :ref:`Joint2D<class_Joint2D>` **<** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
Pin Joint for 2D shapes.
Description
-----------
Pin Joint for 2D rigid bodies. It pins two bodies (rigid or static) together.
Properties
----------
+---------------------------+-----------------------------------------------------+---------+
| :ref:`float<class_float>` | :ref:`softness<class_PinJoint2D_property_softness>` | ``0.0`` |
+---------------------------+-----------------------------------------------------+---------+
Property Descriptions
---------------------
.. _class_PinJoint2D_property_softness:
- :ref:`float<class_float>` **softness**
+-----------+---------------------+
| *Default* | ``0.0`` |
+-----------+---------------------+
| *Setter* | set_softness(value) |
+-----------+---------------------+
| *Getter* | get_softness() |
+-----------+---------------------+
The higher this value, the more the bond to the pinned partner can flex.