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godot-docs/classes/class_csgmesh.rst
2020-01-23 23:15:53 +01:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the CSGMesh.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_CSGMesh:
CSGMesh
=======
**Inherits:** :ref:`CSGPrimitive<class_CSGPrimitive>` **<** :ref:`CSGShape<class_CSGShape>` **<** :ref:`GeometryInstance<class_GeometryInstance>` **<** :ref:`VisualInstance<class_VisualInstance>` **<** :ref:`Spatial<class_Spatial>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
A CSG Mesh shape that uses a mesh resource.
Description
-----------
This CSG node allows you to use any mesh resource as a CSG shape, provided it is closed, does not self-intersect, does not contain internal faces and has no edges that connect to more then two faces.
Properties
----------
+---------------------------------+--------------------------------------------------+
| :ref:`Material<class_Material>` | :ref:`material<class_CSGMesh_property_material>` |
+---------------------------------+--------------------------------------------------+
| :ref:`Mesh<class_Mesh>` | :ref:`mesh<class_CSGMesh_property_mesh>` |
+---------------------------------+--------------------------------------------------+
Property Descriptions
---------------------
.. _class_CSGMesh_property_material:
- :ref:`Material<class_Material>` **material**
+----------+---------------------+
| *Setter* | set_material(value) |
+----------+---------------------+
| *Getter* | get_material() |
+----------+---------------------+
The :ref:`Material<class_Material>` used in drawing the CSG shape.
----
.. _class_CSGMesh_property_mesh:
- :ref:`Mesh<class_Mesh>` **mesh**
+----------+-----------------+
| *Setter* | set_mesh(value) |
+----------+-----------------+
| *Getter* | get_mesh() |
+----------+-----------------+
The :ref:`Mesh<class_Mesh>` resource to use as a CSG shape.