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ReStructuredText
47 lines
1.5 KiB
ReStructuredText
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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the AudioEffectAmplify.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_AudioEffectAmplify:
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AudioEffectAmplify
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==================
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**Inherits:** :ref:`AudioEffect<class_AudioEffect>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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Adds an amplifying audio effect to an audio bus.
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Increases or decreases the volume of the selected audio bus.
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Description
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-----------
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Increases or decreases the volume being routed through the audio bus.
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Properties
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----------
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+---------------------------+---------------------------------------------------------------+---------+
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| :ref:`float<class_float>` | :ref:`volume_db<class_AudioEffectAmplify_property_volume_db>` | ``0.0`` |
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+---------------------------+---------------------------------------------------------------+---------+
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Property Descriptions
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---------------------
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.. _class_AudioEffectAmplify_property_volume_db:
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- :ref:`float<class_float>` **volume_db**
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+-----------+----------------------+
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| *Default* | ``0.0`` |
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+-----------+----------------------+
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| *Setter* | set_volume_db(value) |
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+-----------+----------------------+
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| *Getter* | get_volume_db() |
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+-----------+----------------------+
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Amount of amplification in decibels. Positive values make the sound louder, negative values make it quieter. Value can range from -80 to 24.
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