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476 lines
22 KiB
ReStructuredText
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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the Area2D.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_Area2D:
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Area2D
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======
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**Inherits:** :ref:`CollisionObject2D<class_CollisionObject2D>` **<** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
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2D area for detection and 2D physics influence.
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Description
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-----------
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2D area that detects :ref:`CollisionObject2D<class_CollisionObject2D>` nodes overlapping, entering, or exiting. Can also alter or override local physics parameters (gravity, damping).
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Tutorials
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---------
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- :doc:`../tutorials/physics/using_area_2d`
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Properties
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----------
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+-------------------------------------------------+-----------------------------------------------------------------------------+---------------------+
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| :ref:`float<class_float>` | :ref:`angular_damp<class_Area2D_property_angular_damp>` | ``1.0`` |
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+-------------------------------------------------+-----------------------------------------------------------------------------+---------------------+
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| :ref:`StringName<class_StringName>` | :ref:`audio_bus_name<class_Area2D_property_audio_bus_name>` | ``@"Master"`` |
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+-------------------------------------------------+-----------------------------------------------------------------------------+---------------------+
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| :ref:`bool<class_bool>` | :ref:`audio_bus_override<class_Area2D_property_audio_bus_override>` | ``false`` |
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+-------------------------------------------------+-----------------------------------------------------------------------------+---------------------+
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| :ref:`int<class_int>` | :ref:`collision_layer<class_Area2D_property_collision_layer>` | ``1`` |
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+-------------------------------------------------+-----------------------------------------------------------------------------+---------------------+
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| :ref:`int<class_int>` | :ref:`collision_mask<class_Area2D_property_collision_mask>` | ``1`` |
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+-------------------------------------------------+-----------------------------------------------------------------------------+---------------------+
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| :ref:`float<class_float>` | :ref:`gravity<class_Area2D_property_gravity>` | ``98.0`` |
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+-------------------------------------------------+-----------------------------------------------------------------------------+---------------------+
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| :ref:`float<class_float>` | :ref:`gravity_distance_scale<class_Area2D_property_gravity_distance_scale>` | ``0.0`` |
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+-------------------------------------------------+-----------------------------------------------------------------------------+---------------------+
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| :ref:`bool<class_bool>` | :ref:`gravity_point<class_Area2D_property_gravity_point>` | ``false`` |
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+-------------------------------------------------+-----------------------------------------------------------------------------+---------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`gravity_vec<class_Area2D_property_gravity_vec>` | ``Vector2( 0, 1 )`` |
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+-------------------------------------------------+-----------------------------------------------------------------------------+---------------------+
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| :ref:`float<class_float>` | :ref:`linear_damp<class_Area2D_property_linear_damp>` | ``0.1`` |
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+-------------------------------------------------+-----------------------------------------------------------------------------+---------------------+
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| :ref:`bool<class_bool>` | :ref:`monitorable<class_Area2D_property_monitorable>` | ``true`` |
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+-------------------------------------------------+-----------------------------------------------------------------------------+---------------------+
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| :ref:`bool<class_bool>` | :ref:`monitoring<class_Area2D_property_monitoring>` | ``true`` |
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+-------------------------------------------------+-----------------------------------------------------------------------------+---------------------+
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| :ref:`float<class_float>` | :ref:`priority<class_Area2D_property_priority>` | ``0.0`` |
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+-------------------------------------------------+-----------------------------------------------------------------------------+---------------------+
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| :ref:`SpaceOverride<enum_Area2D_SpaceOverride>` | :ref:`space_override<class_Area2D_property_space_override>` | ``0`` |
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+-------------------------------------------------+-----------------------------------------------------------------------------+---------------------+
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Methods
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-------
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+---------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`get_collision_layer_bit<class_Area2D_method_get_collision_layer_bit>` **(** :ref:`int<class_int>` bit **)** const |
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+---------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`get_collision_mask_bit<class_Area2D_method_get_collision_mask_bit>` **(** :ref:`int<class_int>` bit **)** const |
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+---------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Array<class_Array>` | :ref:`get_overlapping_areas<class_Area2D_method_get_overlapping_areas>` **(** **)** const |
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+---------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Array<class_Array>` | :ref:`get_overlapping_bodies<class_Area2D_method_get_overlapping_bodies>` **(** **)** const |
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+---------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`overlaps_area<class_Area2D_method_overlaps_area>` **(** :ref:`Node<class_Node>` area **)** const |
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+---------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`overlaps_body<class_Area2D_method_overlaps_body>` **(** :ref:`Node<class_Node>` body **)** const |
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+---------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_collision_layer_bit<class_Area2D_method_set_collision_layer_bit>` **(** :ref:`int<class_int>` bit, :ref:`bool<class_bool>` value **)** |
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+---------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_collision_mask_bit<class_Area2D_method_set_collision_mask_bit>` **(** :ref:`int<class_int>` bit, :ref:`bool<class_bool>` value **)** |
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+---------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
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Signals
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-------
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.. _class_Area2D_signal_area_entered:
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- **area_entered** **(** :ref:`Area2D<class_Area2D>` area **)**
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Emitted when another area enters.
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----
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.. _class_Area2D_signal_area_exited:
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- **area_exited** **(** :ref:`Area2D<class_Area2D>` area **)**
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Emitted when another area exits.
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----
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.. _class_Area2D_signal_area_shape_entered:
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- **area_shape_entered** **(** :ref:`int<class_int>` area_id, :ref:`Area2D<class_Area2D>` area, :ref:`int<class_int>` area_shape, :ref:`int<class_int>` self_shape **)**
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Emitted when another area enters, reporting which shapes overlapped. ``shape_owner_get_owner(shape_find_owner(shape))`` returns the parent object of the owner of the ``shape``.
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----
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.. _class_Area2D_signal_area_shape_exited:
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- **area_shape_exited** **(** :ref:`int<class_int>` area_id, :ref:`Area2D<class_Area2D>` area, :ref:`int<class_int>` area_shape, :ref:`int<class_int>` self_shape **)**
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Emitted when another area exits, reporting which shapes were overlapping.
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----
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.. _class_Area2D_signal_body_entered:
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- **body_entered** **(** :ref:`Node<class_Node>` body **)**
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Emitted when a physics body enters.
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The ``body`` argument can either be a :ref:`PhysicsBody2D<class_PhysicsBody2D>` or a :ref:`TileMap<class_TileMap>` instance (while TileMaps are not physics body themselves, they register their tiles with collision shapes as a virtual physics body).
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----
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.. _class_Area2D_signal_body_exited:
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- **body_exited** **(** :ref:`Node<class_Node>` body **)**
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Emitted when a physics body exits.
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The ``body`` argument can either be a :ref:`PhysicsBody2D<class_PhysicsBody2D>` or a :ref:`TileMap<class_TileMap>` instance (while TileMaps are not physics body themselves, they register their tiles with collision shapes as a virtual physics body).
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----
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.. _class_Area2D_signal_body_shape_entered:
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- **body_shape_entered** **(** :ref:`int<class_int>` body_id, :ref:`Node<class_Node>` body, :ref:`int<class_int>` body_shape, :ref:`int<class_int>` area_shape **)**
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Emitted when a physics body enters, reporting which shapes overlapped.
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The ``body`` argument can either be a :ref:`PhysicsBody2D<class_PhysicsBody2D>` or a :ref:`TileMap<class_TileMap>` instance (while TileMaps are not physics body themselves, they register their tiles with collision shapes as a virtual physics body).
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----
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.. _class_Area2D_signal_body_shape_exited:
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- **body_shape_exited** **(** :ref:`int<class_int>` body_id, :ref:`Node<class_Node>` body, :ref:`int<class_int>` body_shape, :ref:`int<class_int>` area_shape **)**
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Emitted when a physics body exits, reporting which shapes were overlapping.
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The ``body`` argument can either be a :ref:`PhysicsBody2D<class_PhysicsBody2D>` or a :ref:`TileMap<class_TileMap>` instance (while TileMaps are not physics body themselves, they register their tiles with collision shapes as a virtual physics body).
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Enumerations
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------------
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.. _enum_Area2D_SpaceOverride:
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.. _class_Area2D_constant_SPACE_OVERRIDE_DISABLED:
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.. _class_Area2D_constant_SPACE_OVERRIDE_COMBINE:
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.. _class_Area2D_constant_SPACE_OVERRIDE_COMBINE_REPLACE:
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.. _class_Area2D_constant_SPACE_OVERRIDE_REPLACE:
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.. _class_Area2D_constant_SPACE_OVERRIDE_REPLACE_COMBINE:
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enum **SpaceOverride**:
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- **SPACE_OVERRIDE_DISABLED** = **0** --- This area does not affect gravity/damping.
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- **SPACE_OVERRIDE_COMBINE** = **1** --- This area adds its gravity/damping values to whatever has been calculated so far (in :ref:`priority<class_Area2D_property_priority>` order).
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- **SPACE_OVERRIDE_COMBINE_REPLACE** = **2** --- This area adds its gravity/damping values to whatever has been calculated so far (in :ref:`priority<class_Area2D_property_priority>` order), ignoring any lower priority areas.
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- **SPACE_OVERRIDE_REPLACE** = **3** --- This area replaces any gravity/damping, even the defaults, ignoring any lower priority areas.
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- **SPACE_OVERRIDE_REPLACE_COMBINE** = **4** --- This area replaces any gravity/damping calculated so far (in :ref:`priority<class_Area2D_property_priority>` order), but keeps calculating the rest of the areas.
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Property Descriptions
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---------------------
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.. _class_Area2D_property_angular_damp:
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- :ref:`float<class_float>` **angular_damp**
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+-----------+-------------------------+
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| *Default* | ``1.0`` |
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+-----------+-------------------------+
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| *Setter* | set_angular_damp(value) |
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+-----------+-------------------------+
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| *Getter* | get_angular_damp() |
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+-----------+-------------------------+
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The rate at which objects stop spinning in this area. Represents the angular velocity lost per second. Values range from ``0`` (no damping) to ``1`` (full damping).
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----
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.. _class_Area2D_property_audio_bus_name:
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- :ref:`StringName<class_StringName>` **audio_bus_name**
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+-----------+---------------------------+
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| *Default* | ``@"Master"`` |
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+-----------+---------------------------+
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| *Setter* | set_audio_bus_name(value) |
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+-----------+---------------------------+
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| *Getter* | get_audio_bus_name() |
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+-----------+---------------------------+
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The name of the area's audio bus.
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----
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.. _class_Area2D_property_audio_bus_override:
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- :ref:`bool<class_bool>` **audio_bus_override**
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+-----------+-------------------------------+
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| *Default* | ``false`` |
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+-----------+-------------------------------+
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| *Setter* | set_audio_bus_override(value) |
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+-----------+-------------------------------+
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| *Getter* | is_overriding_audio_bus() |
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+-----------+-------------------------------+
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If ``true``, the area's audio bus overrides the default audio bus.
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----
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.. _class_Area2D_property_collision_layer:
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- :ref:`int<class_int>` **collision_layer**
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+-----------+----------------------------+
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| *Default* | ``1`` |
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+-----------+----------------------------+
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| *Setter* | set_collision_layer(value) |
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+-----------+----------------------------+
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| *Getter* | get_collision_layer() |
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+-----------+----------------------------+
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The area's physics layer(s). Collidable objects can exist in any of 32 different layers. A contact is detected if object A is in any of the layers that object B scans, or object B is in any layers that object A scans. See also :ref:`collision_mask<class_Area2D_property_collision_mask>`.
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----
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.. _class_Area2D_property_collision_mask:
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- :ref:`int<class_int>` **collision_mask**
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+-----------+---------------------------+
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| *Default* | ``1`` |
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+-----------+---------------------------+
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| *Setter* | set_collision_mask(value) |
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+-----------+---------------------------+
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| *Getter* | get_collision_mask() |
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+-----------+---------------------------+
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The physics layers this area scans to determine collision detection.
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----
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.. _class_Area2D_property_gravity:
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- :ref:`float<class_float>` **gravity**
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+-----------+--------------------+
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| *Default* | ``98.0`` |
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+-----------+--------------------+
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| *Setter* | set_gravity(value) |
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+-----------+--------------------+
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| *Getter* | get_gravity() |
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+-----------+--------------------+
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The area's gravity intensity (ranges from -1024 to 1024). This value multiplies the gravity vector. This is useful to alter the force of gravity without altering its direction.
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----
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.. _class_Area2D_property_gravity_distance_scale:
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- :ref:`float<class_float>` **gravity_distance_scale**
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+-----------+-----------------------------------+
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| *Default* | ``0.0`` |
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+-----------+-----------------------------------+
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| *Setter* | set_gravity_distance_scale(value) |
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+-----------+-----------------------------------+
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| *Getter* | get_gravity_distance_scale() |
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+-----------+-----------------------------------+
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The falloff factor for point gravity. The greater the value, the faster gravity decreases with distance.
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----
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.. _class_Area2D_property_gravity_point:
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- :ref:`bool<class_bool>` **gravity_point**
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+-----------+-----------------------------+
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| *Default* | ``false`` |
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+-----------+-----------------------------+
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| *Setter* | set_gravity_is_point(value) |
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+-----------+-----------------------------+
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| *Getter* | is_gravity_a_point() |
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+-----------+-----------------------------+
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If ``true``, gravity is calculated from a point (set via :ref:`gravity_vec<class_Area2D_property_gravity_vec>`). See also :ref:`space_override<class_Area2D_property_space_override>`.
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----
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.. _class_Area2D_property_gravity_vec:
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- :ref:`Vector2<class_Vector2>` **gravity_vec**
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+-----------+---------------------------+
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| *Default* | ``Vector2( 0, 1 )`` |
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+-----------+---------------------------+
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| *Setter* | set_gravity_vector(value) |
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+-----------+---------------------------+
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| *Getter* | get_gravity_vector() |
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+-----------+---------------------------+
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The area's gravity vector (not normalized). If gravity is a point (see :ref:`gravity_point<class_Area2D_property_gravity_point>`), this will be the point of attraction.
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----
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.. _class_Area2D_property_linear_damp:
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- :ref:`float<class_float>` **linear_damp**
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+-----------+------------------------+
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| *Default* | ``0.1`` |
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+-----------+------------------------+
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| *Setter* | set_linear_damp(value) |
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+-----------+------------------------+
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| *Getter* | get_linear_damp() |
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+-----------+------------------------+
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The rate at which objects stop moving in this area. Represents the linear velocity lost per second. Values range from ``0`` (no damping) to ``1`` (full damping).
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----
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.. _class_Area2D_property_monitorable:
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- :ref:`bool<class_bool>` **monitorable**
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+-----------+------------------------+
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| *Default* | ``true`` |
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+-----------+------------------------+
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| *Setter* | set_monitorable(value) |
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+-----------+------------------------+
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| *Getter* | is_monitorable() |
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+-----------+------------------------+
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If ``true``, other monitoring areas can detect this area.
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----
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.. _class_Area2D_property_monitoring:
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- :ref:`bool<class_bool>` **monitoring**
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+-----------+-----------------------+
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| *Default* | ``true`` |
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+-----------+-----------------------+
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| *Setter* | set_monitoring(value) |
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+-----------+-----------------------+
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| *Getter* | is_monitoring() |
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+-----------+-----------------------+
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If ``true``, the area detects bodies or areas entering and exiting it.
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----
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.. _class_Area2D_property_priority:
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- :ref:`float<class_float>` **priority**
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+-----------+---------------------+
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| *Default* | ``0.0`` |
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+-----------+---------------------+
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| *Setter* | set_priority(value) |
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+-----------+---------------------+
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| *Getter* | get_priority() |
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+-----------+---------------------+
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The area's priority. Higher priority areas are processed first.
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----
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.. _class_Area2D_property_space_override:
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- :ref:`SpaceOverride<enum_Area2D_SpaceOverride>` **space_override**
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+-----------+--------------------------------+
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| *Default* | ``0`` |
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+-----------+--------------------------------+
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| *Setter* | set_space_override_mode(value) |
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+-----------+--------------------------------+
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| *Getter* | get_space_override_mode() |
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+-----------+--------------------------------+
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Override mode for gravity and damping calculations within this area. See :ref:`SpaceOverride<enum_Area2D_SpaceOverride>` for possible values.
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Method Descriptions
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-------------------
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.. _class_Area2D_method_get_collision_layer_bit:
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- :ref:`bool<class_bool>` **get_collision_layer_bit** **(** :ref:`int<class_int>` bit **)** const
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Returns an individual bit on the layer mask. Describes whether other areas will collide with this one on the given layer.
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----
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.. _class_Area2D_method_get_collision_mask_bit:
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- :ref:`bool<class_bool>` **get_collision_mask_bit** **(** :ref:`int<class_int>` bit **)** const
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Returns an individual bit on the collision mask. Describes whether this area will collide with others on the given layer.
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----
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.. _class_Area2D_method_get_overlapping_areas:
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- :ref:`Array<class_Array>` **get_overlapping_areas** **(** **)** const
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Returns a list of intersecting ``Area2D``\ s. For performance reasons (collisions are all processed at the same time) this list is modified once during the physics step, not immediately after objects are moved. Consider using signals instead.
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----
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.. _class_Area2D_method_get_overlapping_bodies:
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- :ref:`Array<class_Array>` **get_overlapping_bodies** **(** **)** const
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Returns a list of intersecting :ref:`PhysicsBody2D<class_PhysicsBody2D>`\ s. For performance reasons (collisions are all processed at the same time) this list is modified once during the physics step, not immediately after objects are moved. Consider using signals instead.
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----
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.. _class_Area2D_method_overlaps_area:
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- :ref:`bool<class_bool>` **overlaps_area** **(** :ref:`Node<class_Node>` area **)** const
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If ``true``, the given area overlaps the Area2D.
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**Note:** The result of this test is not immediate after moving objects. For performance, list of overlaps is updated once per frame and before the physics step. Consider using signals instead.
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----
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.. _class_Area2D_method_overlaps_body:
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- :ref:`bool<class_bool>` **overlaps_body** **(** :ref:`Node<class_Node>` body **)** const
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If ``true``, the given physics body overlaps the Area2D.
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**Note:** The result of this test is not immediate after moving objects. For performance, list of overlaps is updated once per frame and before the physics step. Consider using signals instead.
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The ``body`` argument can either be a :ref:`PhysicsBody2D<class_PhysicsBody2D>` or a :ref:`TileMap<class_TileMap>` instance (while TileMaps are not physics body themselves, they register their tiles with collision shapes as a virtual physics body).
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----
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.. _class_Area2D_method_set_collision_layer_bit:
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- void **set_collision_layer_bit** **(** :ref:`int<class_int>` bit, :ref:`bool<class_bool>` value **)**
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Set/clear individual bits on the layer mask. This makes getting an area in/out of only one layer easier.
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----
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.. _class_Area2D_method_set_collision_mask_bit:
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- void **set_collision_mask_bit** **(** :ref:`int<class_int>` bit, :ref:`bool<class_bool>` value **)**
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Set/clear individual bits on the collision mask. This makes selecting the areas scanned easier.
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