Files
godot-docs/classes/class_rectangleshape2d.rst
Rémi Verschelde 782dd64a19 classref: Use code markup for default values/overrides
Sync with godotengine/godot#35357.
Fixes #3071.
2020-01-20 12:41:39 +01:00

45 lines
1.4 KiB
ReStructuredText

:github_url: hide
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the RectangleShape2D.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_RectangleShape2D:
RectangleShape2D
================
**Inherits:** :ref:`Shape2D<class_Shape2D>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
Rectangle shape for 2D collisions.
Description
-----------
Rectangle shape for 2D collisions. This shape is useful for modeling box-like 2D objects.
Properties
----------
+-------------------------------+---------------------------------------------------------+-----------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`extents<class_RectangleShape2D_property_extents>` | ``Vector2( 10, 10 )`` |
+-------------------------------+---------------------------------------------------------+-----------------------+
Property Descriptions
---------------------
.. _class_RectangleShape2D_property_extents:
- :ref:`Vector2<class_Vector2>` **extents**
+-----------+-----------------------+
| *Default* | ``Vector2( 10, 10 )`` |
+-----------+-----------------------+
| *Setter* | set_extents(value) |
+-----------+-----------------------+
| *Getter* | get_extents() |
+-----------+-----------------------+
The rectangle's half extents. The width and height of this shape is twice the half extents.