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godot-docs/classes/class_boxshape.rst
Rémi Verschelde 782dd64a19 classref: Use code markup for default values/overrides
Sync with godotengine/godot#35357.
Fixes #3071.
2020-01-20 12:41:39 +01:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the BoxShape.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_BoxShape:
BoxShape
========
**Inherits:** :ref:`Shape<class_Shape>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
Box shape resource.
Description
-----------
3D box shape that can be a child of a :ref:`PhysicsBody<class_PhysicsBody>` or :ref:`Area<class_Area>`.
Properties
----------
+-------------------------------+-------------------------------------------------+------------------------+
| :ref:`Vector3<class_Vector3>` | :ref:`extents<class_BoxShape_property_extents>` | ``Vector3( 1, 1, 1 )`` |
+-------------------------------+-------------------------------------------------+------------------------+
Property Descriptions
---------------------
.. _class_BoxShape_property_extents:
- :ref:`Vector3<class_Vector3>` **extents**
+-----------+------------------------+
| *Default* | ``Vector3( 1, 1, 1 )`` |
+-----------+------------------------+
| *Setter* | set_extents(value) |
+-----------+------------------------+
| *Getter* | get_extents() |
+-----------+------------------------+
The box's half extents. The width, height and depth of this shape is twice the half extents.