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68 lines
2.6 KiB
ReStructuredText
68 lines
2.6 KiB
ReStructuredText
:github_url: hide
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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the VisualShaderNodeTransformVecMult.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_VisualShaderNodeTransformVecMult:
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VisualShaderNodeTransformVecMult
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================================
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**Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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**Category:** Core
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Brief Description
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-----------------
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Properties
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----------
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+-----------------------------------------------------------------+---------------------------------------------------------------------------+--------------------------------------------------------------------------------------+
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| :ref:`Array<class_Array>` | default_input_values | **O:** [ 0, Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), 1, Vector3( 0, 0, 0 ) ] |
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+-----------------------------------------------------------------+---------------------------------------------------------------------------+--------------------------------------------------------------------------------------+
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| :ref:`Operator<enum_VisualShaderNodeTransformVecMult_Operator>` | :ref:`operator<class_VisualShaderNodeTransformVecMult_property_operator>` | 0 |
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+-----------------------------------------------------------------+---------------------------------------------------------------------------+--------------------------------------------------------------------------------------+
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Enumerations
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------------
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.. _enum_VisualShaderNodeTransformVecMult_Operator:
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.. _class_VisualShaderNodeTransformVecMult_constant_OP_AxB:
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.. _class_VisualShaderNodeTransformVecMult_constant_OP_BxA:
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.. _class_VisualShaderNodeTransformVecMult_constant_OP_3x3_AxB:
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.. _class_VisualShaderNodeTransformVecMult_constant_OP_3x3_BxA:
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enum **Operator**:
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- **OP_AxB** = **0**
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- **OP_BxA** = **1**
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- **OP_3x3_AxB** = **2**
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- **OP_3x3_BxA** = **3**
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Property Descriptions
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---------------------
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.. _class_VisualShaderNodeTransformVecMult_property_operator:
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- :ref:`Operator<enum_VisualShaderNodeTransformVecMult_Operator>` **operator**
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+-----------+---------------------+
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| *Default* | 0 |
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+-----------+---------------------+
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| *Setter* | set_operator(value) |
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+-----------+---------------------+
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| *Getter* | get_operator() |
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+-----------+---------------------+
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