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godot-docs/classes/class_transform.rst
2017-04-07 22:11:07 +02:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead.
.. _class_Transform:
Transform
=========
**Category:** Built-In Types
Brief Description
-----------------
3D Transformation.
Member Functions
----------------
+------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Transform<class_transform>` | :ref:`Transform<class_Transform_Transform>` **(** :ref:`Vector3<class_vector3>` x_axis, :ref:`Vector3<class_vector3>` y_axis, :ref:`Vector3<class_vector3>` z_axis, :ref:`Vector3<class_vector3>` origin **)** |
+------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Transform<class_transform>` | :ref:`Transform<class_Transform_Transform>` **(** :ref:`Basis<class_basis>` basis, :ref:`Vector3<class_vector3>` origin **)** |
+------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Transform<class_transform>` | :ref:`Transform<class_Transform_Transform>` **(** :ref:`Transform2D<class_transform2d>` from **)** |
+------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Transform<class_transform>` | :ref:`Transform<class_Transform_Transform>` **(** :ref:`Quat<class_quat>` from **)** |
+------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Transform<class_transform>` | :ref:`Transform<class_Transform_Transform>` **(** :ref:`Basis<class_basis>` from **)** |
+------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Transform<class_transform>` | :ref:`affine_inverse<class_Transform_affine_inverse>` **(** **)** |
+------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Transform<class_transform>` | :ref:`inverse<class_Transform_inverse>` **(** **)** |
+------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Transform<class_transform>` | :ref:`looking_at<class_Transform_looking_at>` **(** :ref:`Vector3<class_vector3>` target, :ref:`Vector3<class_vector3>` up **)** |
+------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Transform<class_transform>` | :ref:`orthonormalized<class_Transform_orthonormalized>` **(** **)** |
+------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Transform<class_transform>` | :ref:`rotated<class_Transform_rotated>` **(** :ref:`Vector3<class_vector3>` axis, :ref:`float<class_float>` phi **)** |
+------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Transform<class_transform>` | :ref:`scaled<class_Transform_scaled>` **(** :ref:`Vector3<class_vector3>` scale **)** |
+------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Transform<class_transform>` | :ref:`translated<class_Transform_translated>` **(** :ref:`Vector3<class_vector3>` ofs **)** |
+------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| var | :ref:`xform<class_Transform_xform>` **(** var v **)** |
+------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| var | :ref:`xform_inv<class_Transform_xform_inv>` **(** var v **)** |
+------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
Member Variables
----------------
- :ref:`Basis<class_basis>` **basis** - The basis is a matrix containing 3 [Vector3] as its columns: X axis, Y axis, and Z axis. These vectors can be interpreted as the basis vectors of local coordinate system travelling with the object.
- :ref:`Vector3<class_vector3>` **origin** - The origin of the transform. Which is the translation offset.
Description
-----------
Transform is used to store translation, rotation and scaling transformations. It consists of a Basis "basis" and Vector3 "origin". Transform is used to represent transformations of objects in space, and as such, determine their position, orientation and scale. It is similar to a 3x4 matrix.
Member Function Description
---------------------------
.. _class_Transform_Transform:
- :ref:`Transform<class_transform>` **Transform** **(** :ref:`Vector3<class_vector3>` x_axis, :ref:`Vector3<class_vector3>` y_axis, :ref:`Vector3<class_vector3>` z_axis, :ref:`Vector3<class_vector3>` origin **)**
Construct the Transform from four Vector3. Each axis corresponds to local basis vectors (some of which may be scaled).
.. _class_Transform_Transform:
- :ref:`Transform<class_transform>` **Transform** **(** :ref:`Basis<class_basis>` basis, :ref:`Vector3<class_vector3>` origin **)**
Construct the Transform from a Basis and Vector3.
.. _class_Transform_Transform:
- :ref:`Transform<class_transform>` **Transform** **(** :ref:`Transform2D<class_transform2d>` from **)**
Construct the Transform from a Transform2D.
.. _class_Transform_Transform:
- :ref:`Transform<class_transform>` **Transform** **(** :ref:`Quat<class_quat>` from **)**
Construct the Transform from a Quat. The origin will be Vector3(0, 0, 0).
.. _class_Transform_Transform:
- :ref:`Transform<class_transform>` **Transform** **(** :ref:`Basis<class_basis>` from **)**
Construct the Transform from a Basis. The origin will be Vector3(0, 0, 0).
.. _class_Transform_affine_inverse:
- :ref:`Transform<class_transform>` **affine_inverse** **(** **)**
Returns the inverse of the transfrom, under the assumption that the transformation is composed of rotation, scaling and translation.
.. _class_Transform_inverse:
- :ref:`Transform<class_transform>` **inverse** **(** **)**
Returns the inverse of the transform, under the assumption that the transformation is composed of rotation and translation (no scaling).
.. _class_Transform_looking_at:
- :ref:`Transform<class_transform>` **looking_at** **(** :ref:`Vector3<class_vector3>` target, :ref:`Vector3<class_vector3>` up **)**
Rotate the transform around the up vector to face the target.
.. _class_Transform_orthonormalized:
- :ref:`Transform<class_transform>` **orthonormalized** **(** **)**
Returns a transfrom with the basis orthogonal (90 degrees), and normalized axis vectors.
.. _class_Transform_rotated:
- :ref:`Transform<class_transform>` **rotated** **(** :ref:`Vector3<class_vector3>` axis, :ref:`float<class_float>` phi **)**
Rotate the transform around given axis by phi. The axis must be a normalized vector.
.. _class_Transform_scaled:
- :ref:`Transform<class_transform>` **scaled** **(** :ref:`Vector3<class_vector3>` scale **)**
Scale the transform by the specified 3D scaling factors.
.. _class_Transform_translated:
- :ref:`Transform<class_transform>` **translated** **(** :ref:`Vector3<class_vector3>` ofs **)**
Translate the transform by the specified displacement.
.. _class_Transform_xform:
- var **xform** **(** var v **)**
Transforms the given vector "v" by this transform.
.. _class_Transform_xform_inv:
- var **xform_inv** **(** var v **)**
Inverse-transforms vector "v" by this transform.