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153 lines
8.7 KiB
ReStructuredText
153 lines
8.7 KiB
ReStructuredText
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead.
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.. _class_TextureButton:
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TextureButton
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=============
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**Inherits:** :ref:`BaseButton<class_basebutton>` **<** :ref:`Control<class_control>` **<** :ref:`CanvasItem<class_canvasitem>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
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**Category:** Core
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Brief Description
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-----------------
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Button that can be themed with textures.
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Member Functions
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----------------
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+--------------------------------+---------------------------------------------------------------------------------------------------------------------------+
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| :ref:`BitMap<class_bitmap>` | :ref:`get_click_mask<class_TextureButton_get_click_mask>` **(** **)** const |
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+--------------------------------+---------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Texture<class_texture>` | :ref:`get_disabled_texture<class_TextureButton_get_disabled_texture>` **(** **)** const |
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+--------------------------------+---------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`get_expand<class_TextureButton_get_expand>` **(** **)** const |
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+--------------------------------+---------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Texture<class_texture>` | :ref:`get_focused_texture<class_TextureButton_get_focused_texture>` **(** **)** const |
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+--------------------------------+---------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Texture<class_texture>` | :ref:`get_hover_texture<class_TextureButton_get_hover_texture>` **(** **)** const |
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+--------------------------------+---------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Texture<class_texture>` | :ref:`get_normal_texture<class_TextureButton_get_normal_texture>` **(** **)** const |
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+--------------------------------+---------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Texture<class_texture>` | :ref:`get_pressed_texture<class_TextureButton_get_pressed_texture>` **(** **)** const |
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+--------------------------------+---------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_stretch_mode<class_TextureButton_get_stretch_mode>` **(** **)** const |
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+--------------------------------+---------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_click_mask<class_TextureButton_set_click_mask>` **(** :ref:`BitMap<class_bitmap>` mask **)** |
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+--------------------------------+---------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_disabled_texture<class_TextureButton_set_disabled_texture>` **(** :ref:`Texture<class_texture>` texture **)** |
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+--------------------------------+---------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_expand<class_TextureButton_set_expand>` **(** :ref:`bool<class_bool>` p_expand **)** |
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+--------------------------------+---------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_focused_texture<class_TextureButton_set_focused_texture>` **(** :ref:`Texture<class_texture>` texture **)** |
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+--------------------------------+---------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_hover_texture<class_TextureButton_set_hover_texture>` **(** :ref:`Texture<class_texture>` texture **)** |
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+--------------------------------+---------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_normal_texture<class_TextureButton_set_normal_texture>` **(** :ref:`Texture<class_texture>` texture **)** |
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+--------------------------------+---------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_pressed_texture<class_TextureButton_set_pressed_texture>` **(** :ref:`Texture<class_texture>` texture **)** |
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+--------------------------------+---------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_stretch_mode<class_TextureButton_set_stretch_mode>` **(** :ref:`int<class_int>` p_mode **)** |
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+--------------------------------+---------------------------------------------------------------------------------------------------------------------------+
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Member Variables
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----------------
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- :ref:`bool<class_bool>` **expand**
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- :ref:`int<class_int>` **stretch_mode**
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- :ref:`BitMap<class_bitmap>` **texture_click_mask**
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- :ref:`Texture<class_texture>` **texture_disabled**
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- :ref:`Texture<class_texture>` **texture_focused**
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- :ref:`Texture<class_texture>` **texture_hover**
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- :ref:`Texture<class_texture>` **texture_normal**
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- :ref:`Texture<class_texture>` **texture_pressed**
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Numeric Constants
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-----------------
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- **STRETCH_SCALE** = **0**
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- **STRETCH_TILE** = **1**
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- **STRETCH_KEEP** = **2**
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- **STRETCH_KEEP_CENTERED** = **3**
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- **STRETCH_KEEP_ASPECT** = **4**
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- **STRETCH_KEEP_ASPECT_CENTERED** = **5**
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- **STRETCH_KEEP_ASPECT_COVERED** = **6**
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Description
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-----------
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Button that can be themed with textures. This is like a regular :ref:`Button<class_button>` but can be themed by assigning textures to it. This button is intended to be easy to theme, however a regular button can expand (that uses styleboxes) and still be better if the interface is expect to have internationalization of texts.
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Only the normal texture is required, the others are optional.
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Member Function Description
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---------------------------
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.. _class_TextureButton_get_click_mask:
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- :ref:`BitMap<class_bitmap>` **get_click_mask** **(** **)** const
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.. _class_TextureButton_get_disabled_texture:
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- :ref:`Texture<class_texture>` **get_disabled_texture** **(** **)** const
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.. _class_TextureButton_get_expand:
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- :ref:`bool<class_bool>` **get_expand** **(** **)** const
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.. _class_TextureButton_get_focused_texture:
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- :ref:`Texture<class_texture>` **get_focused_texture** **(** **)** const
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.. _class_TextureButton_get_hover_texture:
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- :ref:`Texture<class_texture>` **get_hover_texture** **(** **)** const
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.. _class_TextureButton_get_normal_texture:
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- :ref:`Texture<class_texture>` **get_normal_texture** **(** **)** const
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.. _class_TextureButton_get_pressed_texture:
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- :ref:`Texture<class_texture>` **get_pressed_texture** **(** **)** const
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.. _class_TextureButton_get_stretch_mode:
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- :ref:`int<class_int>` **get_stretch_mode** **(** **)** const
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.. _class_TextureButton_set_click_mask:
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- void **set_click_mask** **(** :ref:`BitMap<class_bitmap>` mask **)**
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.. _class_TextureButton_set_disabled_texture:
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- void **set_disabled_texture** **(** :ref:`Texture<class_texture>` texture **)**
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.. _class_TextureButton_set_expand:
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- void **set_expand** **(** :ref:`bool<class_bool>` p_expand **)**
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.. _class_TextureButton_set_focused_texture:
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- void **set_focused_texture** **(** :ref:`Texture<class_texture>` texture **)**
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.. _class_TextureButton_set_hover_texture:
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- void **set_hover_texture** **(** :ref:`Texture<class_texture>` texture **)**
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.. _class_TextureButton_set_normal_texture:
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- void **set_normal_texture** **(** :ref:`Texture<class_texture>` texture **)**
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.. _class_TextureButton_set_pressed_texture:
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- void **set_pressed_texture** **(** :ref:`Texture<class_texture>` texture **)**
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.. _class_TextureButton_set_stretch_mode:
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- void **set_stretch_mode** **(** :ref:`int<class_int>` p_mode **)**
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