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godot-docs/classes/class_navigation.rst
2017-04-07 22:11:07 +02:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead.
.. _class_Navigation:
Navigation
==========
**Inherits:** :ref:`Spatial<class_spatial>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
**Category:** Core
Brief Description
-----------------
Member Functions
----------------
+--------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector3<class_vector3>` | :ref:`get_closest_point<class_Navigation_get_closest_point>` **(** :ref:`Vector3<class_vector3>` to_point **)** |
+--------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector3<class_vector3>` | :ref:`get_closest_point_normal<class_Navigation_get_closest_point_normal>` **(** :ref:`Vector3<class_vector3>` to_point **)** |
+--------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Object<class_object>` | :ref:`get_closest_point_owner<class_Navigation_get_closest_point_owner>` **(** :ref:`Vector3<class_vector3>` to_point **)** |
+--------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector3<class_vector3>` | :ref:`get_closest_point_to_segment<class_Navigation_get_closest_point_to_segment>` **(** :ref:`Vector3<class_vector3>` start, :ref:`Vector3<class_vector3>` end, :ref:`bool<class_bool>` use_collision=false **)** |
+--------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`PoolVector3Array<class_poolvector3array>` | :ref:`get_simple_path<class_Navigation_get_simple_path>` **(** :ref:`Vector3<class_vector3>` start, :ref:`Vector3<class_vector3>` end, :ref:`bool<class_bool>` optimize=true **)** |
+--------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector3<class_vector3>` | :ref:`get_up_vector<class_Navigation_get_up_vector>` **(** **)** const |
+--------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`navmesh_create<class_Navigation_navmesh_create>` **(** :ref:`NavigationMesh<class_navigationmesh>` mesh, :ref:`Transform<class_transform>` xform, :ref:`Object<class_object>` owner=NULL **)** |
+--------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`navmesh_remove<class_Navigation_navmesh_remove>` **(** :ref:`int<class_int>` id **)** |
+--------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`navmesh_set_transform<class_Navigation_navmesh_set_transform>` **(** :ref:`int<class_int>` id, :ref:`Transform<class_transform>` xform **)** |
+--------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_up_vector<class_Navigation_set_up_vector>` **(** :ref:`Vector3<class_vector3>` up **)** |
+--------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
Member Variables
----------------
- :ref:`Vector3<class_vector3>` **up_vector**
Member Function Description
---------------------------
.. _class_Navigation_get_closest_point:
- :ref:`Vector3<class_vector3>` **get_closest_point** **(** :ref:`Vector3<class_vector3>` to_point **)**
.. _class_Navigation_get_closest_point_normal:
- :ref:`Vector3<class_vector3>` **get_closest_point_normal** **(** :ref:`Vector3<class_vector3>` to_point **)**
.. _class_Navigation_get_closest_point_owner:
- :ref:`Object<class_object>` **get_closest_point_owner** **(** :ref:`Vector3<class_vector3>` to_point **)**
.. _class_Navigation_get_closest_point_to_segment:
- :ref:`Vector3<class_vector3>` **get_closest_point_to_segment** **(** :ref:`Vector3<class_vector3>` start, :ref:`Vector3<class_vector3>` end, :ref:`bool<class_bool>` use_collision=false **)**
.. _class_Navigation_get_simple_path:
- :ref:`PoolVector3Array<class_poolvector3array>` **get_simple_path** **(** :ref:`Vector3<class_vector3>` start, :ref:`Vector3<class_vector3>` end, :ref:`bool<class_bool>` optimize=true **)**
.. _class_Navigation_get_up_vector:
- :ref:`Vector3<class_vector3>` **get_up_vector** **(** **)** const
.. _class_Navigation_navmesh_create:
- :ref:`int<class_int>` **navmesh_create** **(** :ref:`NavigationMesh<class_navigationmesh>` mesh, :ref:`Transform<class_transform>` xform, :ref:`Object<class_object>` owner=NULL **)**
.. _class_Navigation_navmesh_remove:
- void **navmesh_remove** **(** :ref:`int<class_int>` id **)**
.. _class_Navigation_navmesh_set_transform:
- void **navmesh_set_transform** **(** :ref:`int<class_int>` id, :ref:`Transform<class_transform>` xform **)**
.. _class_Navigation_set_up_vector:
- void **set_up_vector** **(** :ref:`Vector3<class_vector3>` up **)**