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godot-docs/classes/class_collisionshape2d.rst
2017-04-07 22:11:07 +02:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead.
.. _class_CollisionShape2D:
CollisionShape2D
================
**Inherits:** :ref:`Node2D<class_node2d>` **<** :ref:`CanvasItem<class_canvasitem>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
**Category:** Core
Brief Description
-----------------
Editor-only class for easy editing of shapes.
Member Functions
----------------
+------------------------------+---------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_collision_object_shape_index<class_CollisionShape2D_get_collision_object_shape_index>` **(** **)** const |
+------------------------------+---------------------------------------------------------------------------------------------------------------------+
| :ref:`Object<class_object>` | :ref:`get_shape<class_CollisionShape2D_get_shape>` **(** **)** const |
+------------------------------+---------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_trigger<class_CollisionShape2D_is_trigger>` **(** **)** const |
+------------------------------+---------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_shape<class_CollisionShape2D_set_shape>` **(** :ref:`Object<class_object>` shape **)** |
+------------------------------+---------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_trigger<class_CollisionShape2D_set_trigger>` **(** :ref:`bool<class_bool>` enable **)** |
+------------------------------+---------------------------------------------------------------------------------------------------------------------+
Member Variables
----------------
- :ref:`int<class_int>` **_update_shape_index**
- :ref:`Shape2D<class_shape2d>` **shape**
- :ref:`bool<class_bool>` **trigger**
Description
-----------
Editor-only class. This is not present when running the game. It's used in the editor to properly edit and position collision shapes in :ref:`CollisionObject2D<class_collisionobject2d>`. This is not accessible from regular code.
Member Function Description
---------------------------
.. _class_CollisionShape2D_get_collision_object_shape_index:
- :ref:`int<class_int>` **get_collision_object_shape_index** **(** **)** const
Return the index of this shape inside its container :ref:`CollisionObject2D<class_collisionobject2d>`. This can be used to directly access the underlying :ref:`Shape2D<class_shape2d>`.
.. _class_CollisionShape2D_get_shape:
- :ref:`Object<class_object>` **get_shape** **(** **)** const
Return this shape's :ref:`Shape2D<class_shape2d>`.
.. _class_CollisionShape2D_is_trigger:
- :ref:`bool<class_bool>` **is_trigger** **(** **)** const
Return whether this shape is a trigger.
.. _class_CollisionShape2D_set_shape:
- void **set_shape** **(** :ref:`Object<class_object>` shape **)**
Set this shape's :ref:`Shape2D<class_shape2d>`. This will not appear as a node, but can be directly edited as a property.
.. _class_CollisionShape2D_set_trigger:
- void **set_trigger** **(** :ref:`bool<class_bool>` enable **)**
Set whether this shape is a trigger. A trigger shape detects collisions, but is otherwise unaffected by physics (i.e. will not block movement of colliding objects).