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80 lines
6.8 KiB
ReStructuredText
80 lines
6.8 KiB
ReStructuredText
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the VisualShaderNode.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_VisualShaderNode:
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VisualShaderNode
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================
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**Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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**Inherited By:** :ref:`VisualShaderNodeBooleanConstant<class_VisualShaderNodeBooleanConstant>`, :ref:`VisualShaderNodeColorConstant<class_VisualShaderNodeColorConstant>`, :ref:`VisualShaderNodeColorFunc<class_VisualShaderNodeColorFunc>`, :ref:`VisualShaderNodeColorOp<class_VisualShaderNodeColorOp>`, :ref:`VisualShaderNodeCompare<class_VisualShaderNodeCompare>`, :ref:`VisualShaderNodeCubeMap<class_VisualShaderNodeCubeMap>`, :ref:`VisualShaderNodeCubeMapUniform<class_VisualShaderNodeCubeMapUniform>`, :ref:`VisualShaderNodeDeterminant<class_VisualShaderNodeDeterminant>`, :ref:`VisualShaderNodeDotProduct<class_VisualShaderNodeDotProduct>`, :ref:`VisualShaderNodeFaceForward<class_VisualShaderNodeFaceForward>`, :ref:`VisualShaderNodeFresnel<class_VisualShaderNodeFresnel>`, :ref:`VisualShaderNodeGroupBase<class_VisualShaderNodeGroupBase>`, :ref:`VisualShaderNodeIf<class_VisualShaderNodeIf>`, :ref:`VisualShaderNodeInput<class_VisualShaderNodeInput>`, :ref:`VisualShaderNodeIs<class_VisualShaderNodeIs>`, :ref:`VisualShaderNodeOuterProduct<class_VisualShaderNodeOuterProduct>`, :ref:`VisualShaderNodeOutput<class_VisualShaderNodeOutput>`, :ref:`VisualShaderNodeScalarClamp<class_VisualShaderNodeScalarClamp>`, :ref:`VisualShaderNodeScalarConstant<class_VisualShaderNodeScalarConstant>`, :ref:`VisualShaderNodeScalarDerivativeFunc<class_VisualShaderNodeScalarDerivativeFunc>`, :ref:`VisualShaderNodeScalarFunc<class_VisualShaderNodeScalarFunc>`, :ref:`VisualShaderNodeScalarInterp<class_VisualShaderNodeScalarInterp>`, :ref:`VisualShaderNodeScalarOp<class_VisualShaderNodeScalarOp>`, :ref:`VisualShaderNodeScalarSmoothStep<class_VisualShaderNodeScalarSmoothStep>`, :ref:`VisualShaderNodeSwitch<class_VisualShaderNodeSwitch>`, :ref:`VisualShaderNodeTexture<class_VisualShaderNodeTexture>`, :ref:`VisualShaderNodeTransformCompose<class_VisualShaderNodeTransformCompose>`, :ref:`VisualShaderNodeTransformConstant<class_VisualShaderNodeTransformConstant>`, :ref:`VisualShaderNodeTransformDecompose<class_VisualShaderNodeTransformDecompose>`, :ref:`VisualShaderNodeTransformFunc<class_VisualShaderNodeTransformFunc>`, :ref:`VisualShaderNodeTransformMult<class_VisualShaderNodeTransformMult>`, :ref:`VisualShaderNodeTransformVecMult<class_VisualShaderNodeTransformVecMult>`, :ref:`VisualShaderNodeUniform<class_VisualShaderNodeUniform>`, :ref:`VisualShaderNodeVec3Constant<class_VisualShaderNodeVec3Constant>`, :ref:`VisualShaderNodeVectorClamp<class_VisualShaderNodeVectorClamp>`, :ref:`VisualShaderNodeVectorCompose<class_VisualShaderNodeVectorCompose>`, :ref:`VisualShaderNodeVectorDecompose<class_VisualShaderNodeVectorDecompose>`, :ref:`VisualShaderNodeVectorDerivativeFunc<class_VisualShaderNodeVectorDerivativeFunc>`, :ref:`VisualShaderNodeVectorDistance<class_VisualShaderNodeVectorDistance>`, :ref:`VisualShaderNodeVectorFunc<class_VisualShaderNodeVectorFunc>`, :ref:`VisualShaderNodeVectorInterp<class_VisualShaderNodeVectorInterp>`, :ref:`VisualShaderNodeVectorLen<class_VisualShaderNodeVectorLen>`, :ref:`VisualShaderNodeVectorOp<class_VisualShaderNodeVectorOp>`, :ref:`VisualShaderNodeVectorRefract<class_VisualShaderNodeVectorRefract>`, :ref:`VisualShaderNodeVectorScalarSmoothStep<class_VisualShaderNodeVectorScalarSmoothStep>`, :ref:`VisualShaderNodeVectorScalarStep<class_VisualShaderNodeVectorScalarStep>`, :ref:`VisualShaderNodeVectorSmoothStep<class_VisualShaderNodeVectorSmoothStep>`
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**Category:** Core
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Brief Description
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-----------------
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Properties
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----------
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+---------------------------+-----------------------------------------------------------------------------------------+---------------------------+
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| :ref:`Array<class_Array>` | :ref:`default_input_values<class_VisualShaderNode_property_default_input_values>` | [ 0, Vector3( 0, 0, 0 ) ] |
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+---------------------------+-----------------------------------------------------------------------------------------+---------------------------+
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| :ref:`int<class_int>` | :ref:`output_port_for_preview<class_VisualShaderNode_property_output_port_for_preview>` | -1 |
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+---------------------------+-----------------------------------------------------------------------------------------+---------------------------+
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Methods
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-------
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+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Variant<class_Variant>` | :ref:`get_input_port_default_value<class_VisualShaderNode_method_get_input_port_default_value>` **(** :ref:`int<class_int>` port **)** const |
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+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_input_port_default_value<class_VisualShaderNode_method_set_input_port_default_value>` **(** :ref:`int<class_int>` port, :ref:`Variant<class_Variant>` value **)** |
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+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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Signals
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-------
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.. _class_VisualShaderNode_signal_editor_refresh_request:
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- **editor_refresh_request** **(** **)**
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Property Descriptions
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---------------------
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.. _class_VisualShaderNode_property_default_input_values:
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- :ref:`Array<class_Array>` **default_input_values**
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+-----------+---------------------------+
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| *Default* | [ 0, Vector3( 0, 0, 0 ) ] |
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+-----------+---------------------------+
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.. _class_VisualShaderNode_property_output_port_for_preview:
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- :ref:`int<class_int>` **output_port_for_preview**
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+-----------+------------------------------------+
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| *Default* | -1 |
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+-----------+------------------------------------+
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| *Setter* | set_output_port_for_preview(value) |
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+-----------+------------------------------------+
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| *Getter* | get_output_port_for_preview() |
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+-----------+------------------------------------+
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Method Descriptions
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-------------------
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.. _class_VisualShaderNode_method_get_input_port_default_value:
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- :ref:`Variant<class_Variant>` **get_input_port_default_value** **(** :ref:`int<class_int>` port **)** const
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.. _class_VisualShaderNode_method_set_input_port_default_value:
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- void **set_input_port_default_value** **(** :ref:`int<class_int>` port, :ref:`Variant<class_Variant>` value **)**
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