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godot-docs/classes/class_visibleonscreenenabler2d.rst

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/VisibleOnScreenEnabler2D.xml.
.. _class_VisibleOnScreenEnabler2D:
VisibleOnScreenEnabler2D
========================
**Inherits:** :ref:`VisibleOnScreenNotifier2D<class_VisibleOnScreenNotifier2D>` **<** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
Automatically disables another node if not visible on screen.
.. rst-class:: classref-introduction-group
Description
-----------
VisibleOnScreenEnabler2D detects when it is visible on screen (just like :ref:`VisibleOnScreenNotifier2D<class_VisibleOnScreenNotifier2D>`) and automatically enables or disables the target node. The target node is disabled when **VisibleOnScreenEnabler2D** is not visible on screen (including when :ref:`CanvasItem.visible<class_CanvasItem_property_visible>` is ``false``), and enabled when the enabler is visible. The disabling is achieved by changing :ref:`Node.process_mode<class_Node_property_process_mode>`.
.. rst-class:: classref-reftable-group
Properties
----------
.. table::
:widths: auto
+-------------------------------------------------------------+-----------------------------------------------------------------------------------+--------------------+
| :ref:`EnableMode<enum_VisibleOnScreenEnabler2D_EnableMode>` | :ref:`enable_mode<class_VisibleOnScreenEnabler2D_property_enable_mode>` | ``0`` |
+-------------------------------------------------------------+-----------------------------------------------------------------------------------+--------------------+
| :ref:`NodePath<class_NodePath>` | :ref:`enable_node_path<class_VisibleOnScreenEnabler2D_property_enable_node_path>` | ``NodePath("..")`` |
+-------------------------------------------------------------+-----------------------------------------------------------------------------------+--------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Enumerations
------------
.. _enum_VisibleOnScreenEnabler2D_EnableMode:
.. rst-class:: classref-enumeration
enum **EnableMode**:
.. _class_VisibleOnScreenEnabler2D_constant_ENABLE_MODE_INHERIT:
.. rst-class:: classref-enumeration-constant
:ref:`EnableMode<enum_VisibleOnScreenEnabler2D_EnableMode>` **ENABLE_MODE_INHERIT** = ``0``
Corresponds to :ref:`Node.PROCESS_MODE_INHERIT<class_Node_constant_PROCESS_MODE_INHERIT>`.
.. _class_VisibleOnScreenEnabler2D_constant_ENABLE_MODE_ALWAYS:
.. rst-class:: classref-enumeration-constant
:ref:`EnableMode<enum_VisibleOnScreenEnabler2D_EnableMode>` **ENABLE_MODE_ALWAYS** = ``1``
Corresponds to :ref:`Node.PROCESS_MODE_ALWAYS<class_Node_constant_PROCESS_MODE_ALWAYS>`.
.. _class_VisibleOnScreenEnabler2D_constant_ENABLE_MODE_WHEN_PAUSED:
.. rst-class:: classref-enumeration-constant
:ref:`EnableMode<enum_VisibleOnScreenEnabler2D_EnableMode>` **ENABLE_MODE_WHEN_PAUSED** = ``2``
Corresponds to [constant Node.PROCESS_MODE_WHEN_PAUSED.
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Property Descriptions
---------------------
.. _class_VisibleOnScreenEnabler2D_property_enable_mode:
.. rst-class:: classref-property
:ref:`EnableMode<enum_VisibleOnScreenEnabler2D_EnableMode>` **enable_mode** = ``0``
.. rst-class:: classref-property-setget
- void **set_enable_mode** **(** :ref:`EnableMode<enum_VisibleOnScreenEnabler2D_EnableMode>` value **)**
- :ref:`EnableMode<enum_VisibleOnScreenEnabler2D_EnableMode>` **get_enable_mode** **(** **)**
Determines how the node is enabled. Corresponds to :ref:`ProcessMode<enum_Node_ProcessMode>`. Disabled node uses :ref:`Node.PROCESS_MODE_DISABLED<class_Node_constant_PROCESS_MODE_DISABLED>`.
.. rst-class:: classref-item-separator
----
.. _class_VisibleOnScreenEnabler2D_property_enable_node_path:
.. rst-class:: classref-property
:ref:`NodePath<class_NodePath>` **enable_node_path** = ``NodePath("..")``
.. rst-class:: classref-property-setget
- void **set_enable_node_path** **(** :ref:`NodePath<class_NodePath>` value **)**
- :ref:`NodePath<class_NodePath>` **get_enable_node_path** **(** **)**
The path to the target node, relative to the **VisibleOnScreenEnabler2D**. The target node is cached; it's only assigned when setting this property (if the **VisibleOnScreenEnabler2D** is inside scene tree) and every time the **VisibleOnScreenEnabler2D** enters the scene tree. If the path is invalid, nothing will happen.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`