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bd2aa87578f342bb5ea4bc8570c49b1d1e99aefa
godot-docs/tutorials/performance
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Matthew 28958a702c Merge pull request #10756 from Repiteo/style/pragma-once
Style: Integrate new `#pragma once` syntax
2025-04-15 19:09:39 -04:00
..
img
Add diagram of shader compilation steps to Pipeline Compilations page
2024-11-17 14:04:35 -08:00
vertex_animation
Add hyphens to some adjective phrases
2024-11-18 13:34:22 -08:00
cpu_optimization.rst
Update CPU optimization physics interpolation info
2025-04-14 16:25:27 -04:00
general_optimization.rst
Standardize RST header syntax
2024-12-29 13:44:09 -08:00
gpu_optimization.rst
Standardize RST header syntax
2024-12-29 13:44:09 -08:00
index.rst
Add tutorial for reducing pipeline compilation stutters.
2024-10-03 14:57:57 -03:00
optimizing_3d_performance.rst
Clarify the behavior of MeshInstance3D automatic instancing
2025-03-13 22:39:38 +01:00
pipeline_compilations.rst
Merge pull request #10144 from tetrapod00/pipeline-stutter-diagram
2024-11-18 15:53:44 +01:00
thread_safe_apis.rst
Add links to project setting mentions
2024-11-05 11:55:14 -08:00
using_multimesh.rst
Delete mention of OpenGL ES 2
2024-11-22 18:26:30 +02:00
using_multiple_threads.rst
Style: Integrate new #pragma once syntax
2025-03-10 09:56:48 -05:00
using_servers.rst
Use "low-level" and "high-level" instead of "low level" and "high level"
2024-11-18 13:47:58 -08:00
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