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godot-docs/classes/class_shadermaterial.rst

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the ShaderMaterial.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_ShaderMaterial:
ShaderMaterial
==============
**Inherits:** :ref:`Material<class_material>` **<** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
**Category:** Core
Brief Description
-----------------
Member Functions
----------------
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Variant<class_variant>` | :ref:`get_shader_param<class_ShaderMaterial_get_shader_param>` **(** :ref:`String<class_string>` param **)** const |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_shader_param<class_ShaderMaterial_set_shader_param>` **(** :ref:`String<class_string>` param, :ref:`Variant<class_variant>` value **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
Member Variables
----------------
.. _class_ShaderMaterial_shader:
- :ref:`Shader<class_shader>` **shader**
Member Function Description
---------------------------
.. _class_ShaderMaterial_get_shader_param:
- :ref:`Variant<class_variant>` **get_shader_param** **(** :ref:`String<class_string>` param **)** const
.. _class_ShaderMaterial_set_shader_param:
- void **set_shader_param** **(** :ref:`String<class_string>` param, :ref:`Variant<class_variant>` value **)**