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godot-docs/classes/class_xrhandmodifier3d.rst
2024-03-09 03:20:22 +00:00

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/XRHandModifier3D.xml.
.. _class_XRHandModifier3D:
XRHandModifier3D
================
**Inherits:** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
A node for driving hand meshes from :ref:`XRHandTracker<class_XRHandTracker>` data.
.. rst-class:: classref-introduction-group
Description
-----------
This node uses hand tracking data from a :ref:`XRHandTracker<class_XRHandTracker>` to animate the skeleton of a hand mesh.
This node positions itself at the :ref:`XRHandTracker.HAND_JOINT_PALM<class_XRHandTracker_constant_HAND_JOINT_PALM>` position and scales itself to :ref:`XRServer.world_scale<class_XRServer_property_world_scale>`. Adding the hand model as a child of this node will result in the model being positioned and scaled correctly for XR experiences.
The hand tracking position-data is scaled by :ref:`Skeleton3D.motion_scale<class_Skeleton3D_property_motion_scale>` when applied to the skeleton, which can be used to adjust the tracked hand to match the scale of the hand model.
.. rst-class:: classref-introduction-group
Tutorials
---------
- :doc:`XR documentation index <../tutorials/xr/index>`
.. rst-class:: classref-reftable-group
Properties
----------
.. table::
:widths: auto
+-----------------------------------------------------+-------------------------------------------------------------------+-------------------+
| :ref:`BoneUpdate<enum_XRHandModifier3D_BoneUpdate>` | :ref:`bone_update<class_XRHandModifier3D_property_bone_update>` | ``0`` |
+-----------------------------------------------------+-------------------------------------------------------------------+-------------------+
| :ref:`StringName<class_StringName>` | :ref:`hand_tracker<class_XRHandModifier3D_property_hand_tracker>` | ``&"/user/left"`` |
+-----------------------------------------------------+-------------------------------------------------------------------+-------------------+
| :ref:`NodePath<class_NodePath>` | :ref:`target<class_XRHandModifier3D_property_target>` | ``NodePath("")`` |
+-----------------------------------------------------+-------------------------------------------------------------------+-------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Enumerations
------------
.. _enum_XRHandModifier3D_BoneUpdate:
.. rst-class:: classref-enumeration
enum **BoneUpdate**:
.. _class_XRHandModifier3D_constant_BONE_UPDATE_FULL:
.. rst-class:: classref-enumeration-constant
:ref:`BoneUpdate<enum_XRHandModifier3D_BoneUpdate>` **BONE_UPDATE_FULL** = ``0``
The skeleton's bones are fully updated (both position and rotation) to match the tracked bones.
.. _class_XRHandModifier3D_constant_BONE_UPDATE_ROTATION_ONLY:
.. rst-class:: classref-enumeration-constant
:ref:`BoneUpdate<enum_XRHandModifier3D_BoneUpdate>` **BONE_UPDATE_ROTATION_ONLY** = ``1``
The skeleton's bones are only rotated to align with the tracked bones, preserving bone length.
.. _class_XRHandModifier3D_constant_BONE_UPDATE_MAX:
.. rst-class:: classref-enumeration-constant
:ref:`BoneUpdate<enum_XRHandModifier3D_BoneUpdate>` **BONE_UPDATE_MAX** = ``2``
Represents the size of the :ref:`BoneUpdate<enum_XRHandModifier3D_BoneUpdate>` enum.
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Property Descriptions
---------------------
.. _class_XRHandModifier3D_property_bone_update:
.. rst-class:: classref-property
:ref:`BoneUpdate<enum_XRHandModifier3D_BoneUpdate>` **bone_update** = ``0``
.. rst-class:: classref-property-setget
- |void| **set_bone_update**\ (\ value\: :ref:`BoneUpdate<enum_XRHandModifier3D_BoneUpdate>`\ )
- :ref:`BoneUpdate<enum_XRHandModifier3D_BoneUpdate>` **get_bone_update**\ (\ )
Specifies the type of updates to perform on the bones.
.. rst-class:: classref-item-separator
----
.. _class_XRHandModifier3D_property_hand_tracker:
.. rst-class:: classref-property
:ref:`StringName<class_StringName>` **hand_tracker** = ``&"/user/left"``
.. rst-class:: classref-property-setget
- |void| **set_hand_tracker**\ (\ value\: :ref:`StringName<class_StringName>`\ )
- :ref:`StringName<class_StringName>` **get_hand_tracker**\ (\ )
The name of the :ref:`XRHandTracker<class_XRHandTracker>` registered with :ref:`XRServer<class_XRServer>` to obtain the hand tracking data from.
.. rst-class:: classref-item-separator
----
.. _class_XRHandModifier3D_property_target:
.. rst-class:: classref-property
:ref:`NodePath<class_NodePath>` **target** = ``NodePath("")``
.. rst-class:: classref-property-setget
- |void| **set_target**\ (\ value\: :ref:`NodePath<class_NodePath>`\ )
- :ref:`NodePath<class_NodePath>` **get_target**\ (\ )
A :ref:`NodePath<class_NodePath>` to a :ref:`Skeleton3D<class_Skeleton3D>` to animate.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
.. |void| replace:: :abbr:`void (No return value.)`