Files
godot-docs/classes/class_visualscriptsequence.rst

62 lines
1.9 KiB
ReStructuredText

.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the VisualScriptSequence.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_VisualScriptSequence:
VisualScriptSequence
====================
**Inherits:** :ref:`VisualScriptNode<class_visualscriptnode>` **<** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
**Category:** Core
Brief Description
-----------------
Executes a series of Sequence ports.
Member Functions
----------------
+------------------------+--------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_steps<class_VisualScriptSequence_get_steps>` **(** **)** const |
+------------------------+--------------------------------------------------------------------------------------------------+
| void | :ref:`set_steps<class_VisualScriptSequence_set_steps>` **(** :ref:`int<class_int>` steps **)** |
+------------------------+--------------------------------------------------------------------------------------------------+
Member Variables
----------------
- :ref:`int<class_int>` **steps** - The number of steps in the sequence.
Description
-----------
Steps through a series of one or more output Sequence ports. The ``current`` data port outputs the currently executing item.
**Input Ports:**
- Sequence: ``in order``
**Output Ports:**
- Sequence: ``1``
- Sequence: ``2 - n`` (optional)
- Data (int): ``current``
Member Function Description
---------------------------
.. _class_VisualScriptSequence_get_steps:
- :ref:`int<class_int>` **get_steps** **(** **)** const
.. _class_VisualScriptSequence_set_steps:
- void **set_steps** **(** :ref:`int<class_int>` steps **)**