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godot-docs/classes/class_lightoccluder2d.rst

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the LightOccluder2D.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_LightOccluder2D:
LightOccluder2D
===============
**Inherits:** :ref:`Node2D<class_node2d>` **<** :ref:`CanvasItem<class_canvasitem>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
**Category:** Core
Brief Description
-----------------
Occludes light cast by a Light2D, casting shadows.
Member Functions
----------------
+----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_occluder_light_mask<class_LightOccluder2D_get_occluder_light_mask>` **(** **)** const |
+----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`OccluderPolygon2D<class_occluderpolygon2d>` | :ref:`get_occluder_polygon<class_LightOccluder2D_get_occluder_polygon>` **(** **)** const |
+----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_occluder_light_mask<class_LightOccluder2D_set_occluder_light_mask>` **(** :ref:`int<class_int>` mask **)** |
+----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_occluder_polygon<class_LightOccluder2D_set_occluder_polygon>` **(** :ref:`OccluderPolygon2D<class_occluderpolygon2d>` polygon **)** |
+----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------+
Member Variables
----------------
- :ref:`int<class_int>` **light_mask** - The LightOccluder2D's light mask. The LightOccluder2D will cast shadows only from Light2D(s) that have the same light mask(s).
- :ref:`OccluderPolygon2D<class_occluderpolygon2d>` **occluder** - The :ref:`OccluderPolygon2D<class_occluderpolygon2d>` used to compute the shadow.
Description
-----------
Occludes light cast by a Light2D, casting shadows. The LightOccluder2D must be provided with an :ref:`OccluderPolygon2D<class_occluderpolygon2d>` in order for the shadow to be computed.
Member Function Description
---------------------------
.. _class_LightOccluder2D_get_occluder_light_mask:
- :ref:`int<class_int>` **get_occluder_light_mask** **(** **)** const
Return the light mask of the LightOccluder2D.
.. _class_LightOccluder2D_get_occluder_polygon:
- :ref:`OccluderPolygon2D<class_occluderpolygon2d>` **get_occluder_polygon** **(** **)** const
Return the OccluderPolygon2D that defines the LightOccluder2D.
.. _class_LightOccluder2D_set_occluder_light_mask:
- void **set_occluder_light_mask** **(** :ref:`int<class_int>` mask **)**
Set the LightOccluder2D light mask. The LightOccluder2D will cast shadows only from Light2Ds that belong to the same light mask(s).
.. _class_LightOccluder2D_set_occluder_polygon:
- void **set_occluder_polygon** **(** :ref:`OccluderPolygon2D<class_occluderpolygon2d>` polygon **)**
Set the OccluderPolygon2D that defines the LightOccluder2D.