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godot-docs/classes/class_inputeventmouse.rst

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the InputEventMouse.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_InputEventMouse:
InputEventMouse
===============
**Inherits:** :ref:`InputEventWithModifiers<class_inputeventwithmodifiers>` **<** :ref:`InputEvent<class_inputevent>` **<** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
**Inherited By:** :ref:`InputEventMouseMotion<class_inputeventmousemotion>`, :ref:`InputEventMouseButton<class_inputeventmousebutton>`
**Category:** Core
Brief Description
-----------------
Base input event type for mouse events.
Member Functions
----------------
+--------------------------------+-----------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_button_mask<class_InputEventMouse_get_button_mask>` **(** **)** const |
+--------------------------------+-----------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_vector2>` | :ref:`get_global_position<class_InputEventMouse_get_global_position>` **(** **)** const |
+--------------------------------+-----------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_vector2>` | :ref:`get_position<class_InputEventMouse_get_position>` **(** **)** const |
+--------------------------------+-----------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_button_mask<class_InputEventMouse_set_button_mask>` **(** :ref:`int<class_int>` button_mask **)** |
+--------------------------------+-----------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_global_position<class_InputEventMouse_set_global_position>` **(** :ref:`Vector2<class_vector2>` global_position **)** |
+--------------------------------+-----------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_position<class_InputEventMouse_set_position>` **(** :ref:`Vector2<class_vector2>` position **)** |
+--------------------------------+-----------------------------------------------------------------------------------------------------------------------------------+
Member Variables
----------------
- :ref:`int<class_int>` **button_mask** - Mouse button mask identifier, one of or a bitwise combination of the BUTTON_MASK\_\* constants in :ref:`@Global Scope<class_@global scope>`.
- :ref:`Vector2<class_vector2>` **global_position** - Mouse position relative to the current :ref:`Viewport<class_viewport>` when used in :ref:`Control._gui_input<class_Control__gui_input>`, otherwise is at 0,0.
- :ref:`Vector2<class_vector2>` **position** - Mouse local position relative to the :ref:`Viewport<class_viewport>`. If used in :ref:`Control._gui_input<class_Control__gui_input>` the position is relative to the current :ref:`Control<class_control>` wich is under the mouse.
Description
-----------
Stores general mouse events informations.
Member Function Description
---------------------------
.. _class_InputEventMouse_get_button_mask:
- :ref:`int<class_int>` **get_button_mask** **(** **)** const
.. _class_InputEventMouse_get_global_position:
- :ref:`Vector2<class_vector2>` **get_global_position** **(** **)** const
.. _class_InputEventMouse_get_position:
- :ref:`Vector2<class_vector2>` **get_position** **(** **)** const
.. _class_InputEventMouse_set_button_mask:
- void **set_button_mask** **(** :ref:`int<class_int>` button_mask **)**
.. _class_InputEventMouse_set_global_position:
- void **set_global_position** **(** :ref:`Vector2<class_vector2>` global_position **)**
.. _class_InputEventMouse_set_position:
- void **set_position** **(** :ref:`Vector2<class_vector2>` position **)**