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godot-docs/classes/class_canvaslayer.rst

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the CanvasLayer.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_CanvasLayer:
CanvasLayer
===========
**Inherits:** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
**Inherited By:** :ref:`ParallaxBackground<class_parallaxbackground>`
**Category:** Core
Brief Description
-----------------
Canvas drawing layer.
Member Functions
----------------
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------+
| :ref:`Node<class_node>` | :ref:`get_custom_viewport<class_CanvasLayer_get_custom_viewport>` **(** **)** const |
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_layer<class_CanvasLayer_get_layer>` **(** **)** const |
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_vector2>` | :ref:`get_offset<class_CanvasLayer_get_offset>` **(** **)** const |
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_rotation<class_CanvasLayer_get_rotation>` **(** **)** const |
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_rotationd<class_CanvasLayer_get_rotationd>` **(** **)** const |
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_vector2>` | :ref:`get_scale<class_CanvasLayer_get_scale>` **(** **)** const |
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------+
| :ref:`Transform2D<class_transform2d>` | :ref:`get_transform<class_CanvasLayer_get_transform>` **(** **)** const |
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------+
| :ref:`World2D<class_world2d>` | :ref:`get_world_2d<class_CanvasLayer_get_world_2d>` **(** **)** const |
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_custom_viewport<class_CanvasLayer_set_custom_viewport>` **(** :ref:`Node<class_node>` viewport **)** |
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_layer<class_CanvasLayer_set_layer>` **(** :ref:`int<class_int>` layer **)** |
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_offset<class_CanvasLayer_set_offset>` **(** :ref:`Vector2<class_vector2>` offset **)** |
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_rotation<class_CanvasLayer_set_rotation>` **(** :ref:`float<class_float>` radians **)** |
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_rotationd<class_CanvasLayer_set_rotationd>` **(** :ref:`float<class_float>` degrees **)** |
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_scale<class_CanvasLayer_set_scale>` **(** :ref:`Vector2<class_vector2>` scale **)** |
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_transform<class_CanvasLayer_set_transform>` **(** :ref:`Transform2D<class_transform2d>` transform **)** |
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------+
Member Variables
----------------
- :ref:`int<class_int>` **layer** - Layer index for draw order. Lower values are drawn first. Default value: ``1``.
- :ref:`Vector2<class_vector2>` **offset** - The layer's base offset.
- :ref:`float<class_float>` **rotation** - The layer's rotation in degrees.
- :ref:`Vector2<class_vector2>` **scale** - The layer's scale.
Description
-----------
Canvas drawing layer. :ref:`CanvasItem<class_canvasitem>` nodes that are direct or indirect children of a :ref:`CanvasLayer<class_canvaslayer>` will be drawn in that layer. The layer is a numeric index that defines the draw order. The default 2D scene renders with index 0, so a :ref:`CanvasLayer<class_canvaslayer>` with index -1 will be drawn below, and one with index 1 will be drawn above. This is very useful for HUDs (in layer 1+ or above), or backgrounds (in layer -1 or below).
Member Function Description
---------------------------
.. _class_CanvasLayer_get_custom_viewport:
- :ref:`Node<class_node>` **get_custom_viewport** **(** **)** const
.. _class_CanvasLayer_get_layer:
- :ref:`int<class_int>` **get_layer** **(** **)** const
Return the layer index, determines the draw order, a lower value will be below a higher one.
.. _class_CanvasLayer_get_offset:
- :ref:`Vector2<class_vector2>` **get_offset** **(** **)** const
Return the base offset for this layer (helper).
.. _class_CanvasLayer_get_rotation:
- :ref:`float<class_float>` **get_rotation** **(** **)** const
Return the base rotation for this layer in radians (helper).
.. _class_CanvasLayer_get_rotationd:
- :ref:`float<class_float>` **get_rotationd** **(** **)** const
Return the base rotation for this layer in degrees.
.. _class_CanvasLayer_get_scale:
- :ref:`Vector2<class_vector2>` **get_scale** **(** **)** const
Return the base scale for this layer (helper).
.. _class_CanvasLayer_get_transform:
- :ref:`Transform2D<class_transform2d>` **get_transform** **(** **)** const
Return the base transform for this layer.
.. _class_CanvasLayer_get_world_2d:
- :ref:`World2D<class_world2d>` **get_world_2d** **(** **)** const
Return the :ref:`World2D<class_world2d>` used by this layer.
.. _class_CanvasLayer_set_custom_viewport:
- void **set_custom_viewport** **(** :ref:`Node<class_node>` viewport **)**
.. _class_CanvasLayer_set_layer:
- void **set_layer** **(** :ref:`int<class_int>` layer **)**
Set the layer index, determines the draw order, a lower value will be below a higher one.
.. _class_CanvasLayer_set_offset:
- void **set_offset** **(** :ref:`Vector2<class_vector2>` offset **)**
Set the base offset for this layer (helper).
.. _class_CanvasLayer_set_rotation:
- void **set_rotation** **(** :ref:`float<class_float>` radians **)**
Set the base rotation for this layer in radians (helper).
.. _class_CanvasLayer_set_rotationd:
- void **set_rotationd** **(** :ref:`float<class_float>` degrees **)**
Set the base rotation for this layer in degrees (helper).
.. _class_CanvasLayer_set_scale:
- void **set_scale** **(** :ref:`Vector2<class_vector2>` scale **)**
Set the base scale for this layer (helper).
.. _class_CanvasLayer_set_transform:
- void **set_transform** **(** :ref:`Transform2D<class_transform2d>` transform **)**
Set the base transform for this layer.