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godot-docs/classes/class_audioeffectamplify.rst

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the AudioEffectAmplify.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_AudioEffectAmplify:
AudioEffectAmplify
==================
**Inherits:** :ref:`AudioEffect<class_audioeffect>` **<** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
**Category:** Core
Brief Description
-----------------
Adds a Amplify audio effect to an Audio bus.
Increases or decreases the volume of the selected audio bus.
Member Functions
----------------
+----------------------------+-------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_volume_db<class_AudioEffectAmplify_get_volume_db>` **(** **)** const |
+----------------------------+-------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_volume_db<class_AudioEffectAmplify_set_volume_db>` **(** :ref:`float<class_float>` volume **)** |
+----------------------------+-------------------------------------------------------------------------------------------------------------+
Member Variables
----------------
- :ref:`float<class_float>` **volume_db** - Amount of amplification. Positive values make the sound louder, negative values make it quieter. Value can range from -80 to 24. Default value: ``0``.
Description
-----------
Increases or decreases the volume being routed through the audio bus.
Member Function Description
---------------------------
.. _class_AudioEffectAmplify_get_volume_db:
- :ref:`float<class_float>` **get_volume_db** **(** **)** const
.. _class_AudioEffectAmplify_set_volume_db:
- void **set_volume_db** **(** :ref:`float<class_float>` volume **)**