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108 lines
3.9 KiB
ReStructuredText
108 lines
3.9 KiB
ReStructuredText
:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/VisualShaderNodeSample3D.xml.
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.. _class_VisualShaderNodeSample3D:
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VisualShaderNodeSample3D
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========================
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**Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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**Inherited By:** :ref:`VisualShaderNodeTexture2DArray<class_VisualShaderNodeTexture2DArray>`, :ref:`VisualShaderNodeTexture3D<class_VisualShaderNodeTexture3D>`
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A base node for nodes which samples 3D textures in the visual shader graph.
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.. rst-class:: classref-introduction-group
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Description
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-----------
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A virtual class, use the descendants instead.
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.. rst-class:: classref-reftable-group
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Properties
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----------
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.. table::
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:widths: auto
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+-----------------------------------------------------+---------------------------------------------------------------+-------+
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| :ref:`Source<enum_VisualShaderNodeSample3D_Source>` | :ref:`source<class_VisualShaderNodeSample3D_property_source>` | ``0`` |
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+-----------------------------------------------------+---------------------------------------------------------------+-------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Enumerations
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------------
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.. _enum_VisualShaderNodeSample3D_Source:
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.. rst-class:: classref-enumeration
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enum **Source**: :ref:`🔗<enum_VisualShaderNodeSample3D_Source>`
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.. _class_VisualShaderNodeSample3D_constant_SOURCE_TEXTURE:
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.. rst-class:: classref-enumeration-constant
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:ref:`Source<enum_VisualShaderNodeSample3D_Source>` **SOURCE_TEXTURE** = ``0``
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Creates internal uniform and provides a way to assign it within node.
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.. _class_VisualShaderNodeSample3D_constant_SOURCE_PORT:
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.. rst-class:: classref-enumeration-constant
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:ref:`Source<enum_VisualShaderNodeSample3D_Source>` **SOURCE_PORT** = ``1``
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Use the uniform texture from sampler port.
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.. _class_VisualShaderNodeSample3D_constant_SOURCE_MAX:
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.. rst-class:: classref-enumeration-constant
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:ref:`Source<enum_VisualShaderNodeSample3D_Source>` **SOURCE_MAX** = ``2``
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Represents the size of the :ref:`Source<enum_VisualShaderNodeSample3D_Source>` enum.
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Property Descriptions
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---------------------
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.. _class_VisualShaderNodeSample3D_property_source:
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.. rst-class:: classref-property
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:ref:`Source<enum_VisualShaderNodeSample3D_Source>` **source** = ``0`` :ref:`🔗<class_VisualShaderNodeSample3D_property_source>`
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.. rst-class:: classref-property-setget
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- |void| **set_source**\ (\ value\: :ref:`Source<enum_VisualShaderNodeSample3D_Source>`\ )
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- :ref:`Source<enum_VisualShaderNodeSample3D_Source>` **get_source**\ (\ )
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An input source type.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
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.. |void| replace:: :abbr:`void (No return value.)`
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