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143 lines
8.7 KiB
ReStructuredText
143 lines
8.7 KiB
ReStructuredText
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the InputEvent.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_InputEvent:
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InputEvent
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==========
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**Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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**Inherited By:** :ref:`InputEventAction<class_InputEventAction>`, :ref:`InputEventJoypadButton<class_InputEventJoypadButton>`, :ref:`InputEventJoypadMotion<class_InputEventJoypadMotion>`, :ref:`InputEventMIDI<class_InputEventMIDI>`, :ref:`InputEventScreenDrag<class_InputEventScreenDrag>`, :ref:`InputEventScreenTouch<class_InputEventScreenTouch>`, :ref:`InputEventWithModifiers<class_InputEventWithModifiers>`
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**Category:** Core
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Brief Description
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-----------------
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Generic input event
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Properties
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----------
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+-----------------------+-------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`device<class_InputEvent_property_device>` |
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+-----------------------+-------------------------------------------------+
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Methods
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-------
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+-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`accumulate<class_InputEvent_method_accumulate>` **(** :ref:`InputEvent<class_InputEvent>` with_event **)** |
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+-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`String<class_String>` | :ref:`as_text<class_InputEvent_method_as_text>` **(** **)** const |
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+-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`get_action_strength<class_InputEvent_method_get_action_strength>` **(** :ref:`String<class_String>` action **)** const |
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+-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`is_action<class_InputEvent_method_is_action>` **(** :ref:`String<class_String>` action **)** const |
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+-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`is_action_pressed<class_InputEvent_method_is_action_pressed>` **(** :ref:`String<class_String>` action **)** const |
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+-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`is_action_released<class_InputEvent_method_is_action_released>` **(** :ref:`String<class_String>` action **)** const |
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+-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`is_action_type<class_InputEvent_method_is_action_type>` **(** **)** const |
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+-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`is_echo<class_InputEvent_method_is_echo>` **(** **)** const |
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+-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`is_pressed<class_InputEvent_method_is_pressed>` **(** **)** const |
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+-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`shortcut_match<class_InputEvent_method_shortcut_match>` **(** :ref:`InputEvent<class_InputEvent>` event **)** const |
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+-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`InputEvent<class_InputEvent>` | :ref:`xformed_by<class_InputEvent_method_xformed_by>` **(** :ref:`Transform2D<class_Transform2D>` xform, :ref:`Vector2<class_Vector2>` local_ofs=Vector2( 0, 0 ) **)** const |
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+-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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Description
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-----------
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Base class of all sort of input event. See :ref:`Node._input<class_Node_method__input>`.
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Tutorials
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---------
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- :doc:`../tutorials/inputs/inputevent`
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- :doc:`../tutorials/2d/2d_transforms`
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Property Descriptions
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---------------------
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.. _class_InputEvent_property_device:
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- :ref:`int<class_int>` **device**
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+----------+-------------------+
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| *Setter* | set_device(value) |
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+----------+-------------------+
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| *Getter* | get_device() |
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+----------+-------------------+
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The event's device ID.
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Method Descriptions
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-------------------
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.. _class_InputEvent_method_accumulate:
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- :ref:`bool<class_bool>` **accumulate** **(** :ref:`InputEvent<class_InputEvent>` with_event **)**
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.. _class_InputEvent_method_as_text:
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- :ref:`String<class_String>` **as_text** **(** **)** const
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Returns a :ref:`String<class_String>` representation of the event.
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.. _class_InputEvent_method_get_action_strength:
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- :ref:`float<class_float>` **get_action_strength** **(** :ref:`String<class_String>` action **)** const
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.. _class_InputEvent_method_is_action:
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- :ref:`bool<class_bool>` **is_action** **(** :ref:`String<class_String>` action **)** const
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Returns ``true`` if this input event matches a pre-defined action of any type.
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.. _class_InputEvent_method_is_action_pressed:
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- :ref:`bool<class_bool>` **is_action_pressed** **(** :ref:`String<class_String>` action **)** const
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Returns ``true`` if the given action is being pressed (and is not an echo event for KEY events). Not relevant for the event types ``MOUSE_MOTION``, ``SCREEN_DRAG`` or ``NONE``.
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.. _class_InputEvent_method_is_action_released:
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- :ref:`bool<class_bool>` **is_action_released** **(** :ref:`String<class_String>` action **)** const
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Returns ``true`` if the given action is released (i.e. not pressed). Not relevant for the event types ``MOUSE_MOTION``, ``SCREEN_DRAG`` or ``NONE``.
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.. _class_InputEvent_method_is_action_type:
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- :ref:`bool<class_bool>` **is_action_type** **(** **)** const
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Returns ``true`` if this input event's type is one of the ``InputEvent`` constants.
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.. _class_InputEvent_method_is_echo:
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- :ref:`bool<class_bool>` **is_echo** **(** **)** const
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Returns ``true`` if this input event is an echo event (only for events of type KEY).
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.. _class_InputEvent_method_is_pressed:
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- :ref:`bool<class_bool>` **is_pressed** **(** **)** const
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Returns ``true`` if this input event is pressed. Not relevant for the event types ``MOUSE_MOTION``, ``SCREEN_DRAG`` or ``NONE``.
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.. _class_InputEvent_method_shortcut_match:
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- :ref:`bool<class_bool>` **shortcut_match** **(** :ref:`InputEvent<class_InputEvent>` event **)** const
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.. _class_InputEvent_method_xformed_by:
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- :ref:`InputEvent<class_InputEvent>` **xformed_by** **(** :ref:`Transform2D<class_Transform2D>` xform, :ref:`Vector2<class_Vector2>` local_ofs=Vector2( 0, 0 ) **)** const
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