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godot-docs/classes/class_inputevent.rst
2019-03-10 11:31:52 +01:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the InputEvent.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_InputEvent:
InputEvent
==========
**Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
**Inherited By:** :ref:`InputEventAction<class_InputEventAction>`, :ref:`InputEventJoypadButton<class_InputEventJoypadButton>`, :ref:`InputEventJoypadMotion<class_InputEventJoypadMotion>`, :ref:`InputEventMIDI<class_InputEventMIDI>`, :ref:`InputEventScreenDrag<class_InputEventScreenDrag>`, :ref:`InputEventScreenTouch<class_InputEventScreenTouch>`, :ref:`InputEventWithModifiers<class_InputEventWithModifiers>`
**Category:** Core
Brief Description
-----------------
Generic input event
Properties
----------
+-----------------------+-------------------------------------------------+
| :ref:`int<class_int>` | :ref:`device<class_InputEvent_property_device>` |
+-----------------------+-------------------------------------------------+
Methods
-------
+-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`accumulate<class_InputEvent_method_accumulate>` **(** :ref:`InputEvent<class_InputEvent>` with_event **)** |
+-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`as_text<class_InputEvent_method_as_text>` **(** **)** const |
+-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_action_strength<class_InputEvent_method_get_action_strength>` **(** :ref:`String<class_String>` action **)** const |
+-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_action<class_InputEvent_method_is_action>` **(** :ref:`String<class_String>` action **)** const |
+-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_action_pressed<class_InputEvent_method_is_action_pressed>` **(** :ref:`String<class_String>` action **)** const |
+-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_action_released<class_InputEvent_method_is_action_released>` **(** :ref:`String<class_String>` action **)** const |
+-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_action_type<class_InputEvent_method_is_action_type>` **(** **)** const |
+-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_echo<class_InputEvent_method_is_echo>` **(** **)** const |
+-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_pressed<class_InputEvent_method_is_pressed>` **(** **)** const |
+-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`shortcut_match<class_InputEvent_method_shortcut_match>` **(** :ref:`InputEvent<class_InputEvent>` event **)** const |
+-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`InputEvent<class_InputEvent>` | :ref:`xformed_by<class_InputEvent_method_xformed_by>` **(** :ref:`Transform2D<class_Transform2D>` xform, :ref:`Vector2<class_Vector2>` local_ofs=Vector2( 0, 0 ) **)** const |
+-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
Description
-----------
Base class of all sort of input event. See :ref:`Node._input<class_Node_method__input>`.
Tutorials
---------
- :doc:`../tutorials/inputs/inputevent`
- :doc:`../tutorials/2d/2d_transforms`
Property Descriptions
---------------------
.. _class_InputEvent_property_device:
- :ref:`int<class_int>` **device**
+----------+-------------------+
| *Setter* | set_device(value) |
+----------+-------------------+
| *Getter* | get_device() |
+----------+-------------------+
The event's device ID.
Method Descriptions
-------------------
.. _class_InputEvent_method_accumulate:
- :ref:`bool<class_bool>` **accumulate** **(** :ref:`InputEvent<class_InputEvent>` with_event **)**
.. _class_InputEvent_method_as_text:
- :ref:`String<class_String>` **as_text** **(** **)** const
Returns a :ref:`String<class_String>` representation of the event.
.. _class_InputEvent_method_get_action_strength:
- :ref:`float<class_float>` **get_action_strength** **(** :ref:`String<class_String>` action **)** const
.. _class_InputEvent_method_is_action:
- :ref:`bool<class_bool>` **is_action** **(** :ref:`String<class_String>` action **)** const
Returns ``true`` if this input event matches a pre-defined action of any type.
.. _class_InputEvent_method_is_action_pressed:
- :ref:`bool<class_bool>` **is_action_pressed** **(** :ref:`String<class_String>` action **)** const
Returns ``true`` if the given action is being pressed (and is not an echo event for KEY events). Not relevant for the event types ``MOUSE_MOTION``, ``SCREEN_DRAG`` or ``NONE``.
.. _class_InputEvent_method_is_action_released:
- :ref:`bool<class_bool>` **is_action_released** **(** :ref:`String<class_String>` action **)** const
Returns ``true`` if the given action is released (i.e. not pressed). Not relevant for the event types ``MOUSE_MOTION``, ``SCREEN_DRAG`` or ``NONE``.
.. _class_InputEvent_method_is_action_type:
- :ref:`bool<class_bool>` **is_action_type** **(** **)** const
Returns ``true`` if this input event's type is one of the ``InputEvent`` constants.
.. _class_InputEvent_method_is_echo:
- :ref:`bool<class_bool>` **is_echo** **(** **)** const
Returns ``true`` if this input event is an echo event (only for events of type KEY).
.. _class_InputEvent_method_is_pressed:
- :ref:`bool<class_bool>` **is_pressed** **(** **)** const
Returns ``true`` if this input event is pressed. Not relevant for the event types ``MOUSE_MOTION``, ``SCREEN_DRAG`` or ``NONE``.
.. _class_InputEvent_method_shortcut_match:
- :ref:`bool<class_bool>` **shortcut_match** **(** :ref:`InputEvent<class_InputEvent>` event **)** const
.. _class_InputEvent_method_xformed_by:
- :ref:`InputEvent<class_InputEvent>` **xformed_by** **(** :ref:`Transform2D<class_Transform2D>` xform, :ref:`Vector2<class_Vector2>` local_ofs=Vector2( 0, 0 ) **)** const