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godot-docs/classes/class_worldenvironment.rst
2018-12-27 11:16:05 +01:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the WorldEnvironment.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_WorldEnvironment:
WorldEnvironment
================
**Inherits:** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
**Category:** Core
Brief Description
-----------------
Default environment properties for the entire scene (post-processing effects, lighting and background settings).
Properties
----------
+---------------------------------------+--------------------------------------------------------+
| :ref:`Environment<class_Environment>` | :ref:`environment<class_WorldEnvironment_environment>` |
+---------------------------------------+--------------------------------------------------------+
Description
-----------
The ``WorldEnvironment`` node is used to configure the default :ref:`Environment<class_Environment>` for the scene.
The parameters defined in the ``WorldEnvironment`` can be overridden by an :ref:`Environment<class_Environment>` node set on the current :ref:`Camera<class_Camera>`. Additionally, only one ``WorldEnvironment`` may be instanced in a given scene at a time.
The ``WorldEnvironment`` allows the user to specify default lighting parameters (e.g. ambient lighting), various post-processing effects (e.g. SSAO, DOF, Tonemapping), and how to draw the background (e.g. solid color, skybox). Usually, these are added in order to improve the realism/color balance of the scene.
Tutorials
---------
- :doc:`../tutorials/3d/environment_and_post_processing`
Property Descriptions
---------------------
.. _class_WorldEnvironment_environment:
- :ref:`Environment<class_Environment>` **environment**
+----------+------------------------+
| *Setter* | set_environment(value) |
+----------+------------------------+
| *Getter* | get_environment() |
+----------+------------------------+
The :ref:`Environment<class_Environment>` resource used by this ``WorldEnvironment``, defining the default properties.