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godot-docs/classes/class_visualshadernodetexture.rst
2018-10-25 15:18:07 +02:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the VisualShaderNodeTexture.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_VisualShaderNodeTexture:
VisualShaderNodeTexture
=======================
**Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
**Category:** Core
Brief Description
-----------------
Properties
----------
+--------------------------------------------------------------+-----------------------------------------------------------------+
| :ref:`Source<enum_VisualShaderNodeTexture_Source>` | :ref:`source<class_VisualShaderNodeTexture_source>` |
+--------------------------------------------------------------+-----------------------------------------------------------------+
| :ref:`Texture<class_Texture>` | :ref:`texture<class_VisualShaderNodeTexture_texture>` |
+--------------------------------------------------------------+-----------------------------------------------------------------+
| :ref:`TextureType<enum_VisualShaderNodeTexture_TextureType>` | :ref:`texture_type<class_VisualShaderNodeTexture_texture_type>` |
+--------------------------------------------------------------+-----------------------------------------------------------------+
Enumerations
------------
.. _enum_VisualShaderNodeTexture_Source:
enum **Source**:
- **SOURCE_TEXTURE** = **0**
- **SOURCE_SCREEN** = **1**
- **SOURCE_2D_TEXTURE** = **2**
- **SOURCE_2D_NORMAL** = **3**
.. _enum_VisualShaderNodeTexture_TextureType:
enum **TextureType**:
- **TYPE_DATA** = **0**
- **TYPE_COLOR** = **1**
- **TYPE_NORMALMAP** = **2**
Property Descriptions
---------------------
.. _class_VisualShaderNodeTexture_source:
- :ref:`Source<enum_VisualShaderNodeTexture_Source>` **source**
+----------+-------------------+
| *Setter* | set_source(value) |
+----------+-------------------+
| *Getter* | get_source() |
+----------+-------------------+
.. _class_VisualShaderNodeTexture_texture:
- :ref:`Texture<class_Texture>` **texture**
+----------+--------------------+
| *Setter* | set_texture(value) |
+----------+--------------------+
| *Getter* | get_texture() |
+----------+--------------------+
.. _class_VisualShaderNodeTexture_texture_type:
- :ref:`TextureType<enum_VisualShaderNodeTexture_TextureType>` **texture_type**
+----------+-------------------------+
| *Setter* | set_texture_type(value) |
+----------+-------------------------+
| *Getter* | get_texture_type() |
+----------+-------------------------+