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godot-docs/classes/class_visualshadernodescalarfunc.rst
2018-10-25 15:18:07 +02:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the VisualShaderNodeScalarFunc.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_VisualShaderNodeScalarFunc:
VisualShaderNodeScalarFunc
==========================
**Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
**Category:** Core
Brief Description
-----------------
Properties
----------
+-----------------------------------------------------------+------------------------------------------------------------+
| :ref:`Function<enum_VisualShaderNodeScalarFunc_Function>` | :ref:`function<class_VisualShaderNodeScalarFunc_function>` |
+-----------------------------------------------------------+------------------------------------------------------------+
Enumerations
------------
.. _enum_VisualShaderNodeScalarFunc_Function:
enum **Function**:
- **FUNC_SIN** = **0**
- **FUNC_COS** = **1**
- **FUNC_TAN** = **2**
- **FUNC_ASIN** = **3**
- **FUNC_ACOS** = **4**
- **FUNC_ATAN** = **5**
- **FUNC_SINH** = **6**
- **FUNC_COSH** = **7**
- **FUNC_TANH** = **8**
- **FUNC_LOG** = **9**
- **FUNC_EXP** = **10**
- **FUNC_SQRT** = **11**
- **FUNC_ABS** = **12**
- **FUNC_SIGN** = **13**
- **FUNC_FLOOR** = **14**
- **FUNC_ROUND** = **15**
- **FUNC_CEIL** = **16**
- **FUNC_FRAC** = **17**
- **FUNC_SATURATE** = **18**
- **FUNC_NEGATE** = **19**
Property Descriptions
---------------------
.. _class_VisualShaderNodeScalarFunc_function:
- :ref:`Function<enum_VisualShaderNodeScalarFunc_Function>` **function**
+----------+---------------------+
| *Setter* | set_function(value) |
+----------+---------------------+
| *Getter* | get_function() |
+----------+---------------------+