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203 lines
14 KiB
ReStructuredText
203 lines
14 KiB
ReStructuredText
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the SceneState.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_SceneState:
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SceneState
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==========
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**Inherits:** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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**Category:** Core
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Brief Description
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-----------------
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A script interface to a scene file's data.
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Methods
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-------
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+------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Array<class_Array>` | :ref:`get_connection_binds<class_SceneState_get_connection_binds>` **(** :ref:`int<class_int>` idx **)** const |
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+------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_connection_count<class_SceneState_get_connection_count>` **(** **)** const |
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+------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_connection_flags<class_SceneState_get_connection_flags>` **(** :ref:`int<class_int>` idx **)** const |
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+------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`String<class_String>` | :ref:`get_connection_method<class_SceneState_get_connection_method>` **(** :ref:`int<class_int>` idx **)** const |
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+------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`String<class_String>` | :ref:`get_connection_signal<class_SceneState_get_connection_signal>` **(** :ref:`int<class_int>` idx **)** const |
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+------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`NodePath<class_NodePath>` | :ref:`get_connection_source<class_SceneState_get_connection_source>` **(** :ref:`int<class_int>` idx **)** const |
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+------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`NodePath<class_NodePath>` | :ref:`get_connection_target<class_SceneState_get_connection_target>` **(** :ref:`int<class_int>` idx **)** const |
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+------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_node_count<class_SceneState_get_node_count>` **(** **)** const |
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+------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`PoolStringArray<class_PoolStringArray>` | :ref:`get_node_groups<class_SceneState_get_node_groups>` **(** :ref:`int<class_int>` idx **)** const |
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+------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_node_index<class_SceneState_get_node_index>` **(** :ref:`int<class_int>` idx **)** const |
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+------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`PackedScene<class_PackedScene>` | :ref:`get_node_instance<class_SceneState_get_node_instance>` **(** :ref:`int<class_int>` idx **)** const |
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+------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`String<class_String>` | :ref:`get_node_instance_placeholder<class_SceneState_get_node_instance_placeholder>` **(** :ref:`int<class_int>` idx **)** const |
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+------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`String<class_String>` | :ref:`get_node_name<class_SceneState_get_node_name>` **(** :ref:`int<class_int>` idx **)** const |
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+------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`NodePath<class_NodePath>` | :ref:`get_node_owner_path<class_SceneState_get_node_owner_path>` **(** :ref:`int<class_int>` idx **)** const |
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+------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`NodePath<class_NodePath>` | :ref:`get_node_path<class_SceneState_get_node_path>` **(** :ref:`int<class_int>` idx, :ref:`bool<class_bool>` for_parent=false **)** const |
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+------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_node_property_count<class_SceneState_get_node_property_count>` **(** :ref:`int<class_int>` idx **)** const |
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+------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`String<class_String>` | :ref:`get_node_property_name<class_SceneState_get_node_property_name>` **(** :ref:`int<class_int>` idx, :ref:`int<class_int>` prop_idx **)** const |
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+------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Variant<class_Variant>` | :ref:`get_node_property_value<class_SceneState_get_node_property_value>` **(** :ref:`int<class_int>` idx, :ref:`int<class_int>` prop_idx **)** const |
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+------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`String<class_String>` | :ref:`get_node_type<class_SceneState_get_node_type>` **(** :ref:`int<class_int>` idx **)** const |
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+------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`is_node_instance_placeholder<class_SceneState_is_node_instance_placeholder>` **(** :ref:`int<class_int>` idx **)** const |
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+------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
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Enumerations
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------------
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.. _enum_SceneState_GenEditState:
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enum **GenEditState**:
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- **GEN_EDIT_STATE_DISABLED** = **0** --- If passed to :ref:`PackedScene.instance<class_PackedScene_instance>`, blocks edits to the scene state.
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- **GEN_EDIT_STATE_INSTANCE** = **1** --- If passed to :ref:`PackedScene.instance<class_PackedScene_instance>`, provides inherited scene resources to the local scene. Requires tools compiled.
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- **GEN_EDIT_STATE_MAIN** = **2** --- If passed to :ref:`PackedScene.instance<class_PackedScene_instance>`, provides local scene resources to the local scene. Only the main scene should receive the main edit state. Requires tools compiled.
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Description
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-----------
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Maintains a list of resources, nodes, exported, and overridden properties, and built-in scripts associated with a scene.
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Method Descriptions
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-------------------
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.. _class_SceneState_get_connection_binds:
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- :ref:`Array<class_Array>` **get_connection_binds** **(** :ref:`int<class_int>` idx **)** const
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Returns the list of bound parameters for the signal at ``idx``.
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.. _class_SceneState_get_connection_count:
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- :ref:`int<class_int>` **get_connection_count** **(** **)** const
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Returns the number of signal connections in the scene.
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.. _class_SceneState_get_connection_flags:
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- :ref:`int<class_int>` **get_connection_flags** **(** :ref:`int<class_int>` idx **)** const
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Returns the flags for the signal at ``idx``. See :ref:`Object<class_Object>`'s ``CONNECT_*`` flags.
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.. _class_SceneState_get_connection_method:
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- :ref:`String<class_String>` **get_connection_method** **(** :ref:`int<class_int>` idx **)** const
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Returns the method connected to the signal at ``idx``.
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.. _class_SceneState_get_connection_signal:
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- :ref:`String<class_String>` **get_connection_signal** **(** :ref:`int<class_int>` idx **)** const
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Returns the name of the signal at ``idx``.
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.. _class_SceneState_get_connection_source:
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- :ref:`NodePath<class_NodePath>` **get_connection_source** **(** :ref:`int<class_int>` idx **)** const
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Returns the path to the node that owns the signal at ``idx``, relative to the root node.
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.. _class_SceneState_get_connection_target:
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- :ref:`NodePath<class_NodePath>` **get_connection_target** **(** :ref:`int<class_int>` idx **)** const
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Returns the path to the node that owns the method connected to the signal at ``idx``, relative to the root node.
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.. _class_SceneState_get_node_count:
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- :ref:`int<class_int>` **get_node_count** **(** **)** const
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Returns the number of nodes in the scene.
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.. _class_SceneState_get_node_groups:
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- :ref:`PoolStringArray<class_PoolStringArray>` **get_node_groups** **(** :ref:`int<class_int>` idx **)** const
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Returns the list of group names associated with the node at ``idx``.
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.. _class_SceneState_get_node_index:
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- :ref:`int<class_int>` **get_node_index** **(** :ref:`int<class_int>` idx **)** const
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.. _class_SceneState_get_node_instance:
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- :ref:`PackedScene<class_PackedScene>` **get_node_instance** **(** :ref:`int<class_int>` idx **)** const
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Returns the scene for the node at ``idx`` or ``null`` if the node is not an instance.
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.. _class_SceneState_get_node_instance_placeholder:
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- :ref:`String<class_String>` **get_node_instance_placeholder** **(** :ref:`int<class_int>` idx **)** const
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Returns the path to the represented scene file if the node at ``idx`` is an :ref:`InstancePlaceholder<class_InstancePlaceholder>`.
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.. _class_SceneState_get_node_name:
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- :ref:`String<class_String>` **get_node_name** **(** :ref:`int<class_int>` idx **)** const
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Returns the name of the node at ``idx``.
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.. _class_SceneState_get_node_owner_path:
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- :ref:`NodePath<class_NodePath>` **get_node_owner_path** **(** :ref:`int<class_int>` idx **)** const
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Returns the path to the owner of the node at ``idx``, relative to the root node.
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.. _class_SceneState_get_node_path:
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- :ref:`NodePath<class_NodePath>` **get_node_path** **(** :ref:`int<class_int>` idx, :ref:`bool<class_bool>` for_parent=false **)** const
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Returns the path to the node at ``idx``.
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.. _class_SceneState_get_node_property_count:
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- :ref:`int<class_int>` **get_node_property_count** **(** :ref:`int<class_int>` idx **)** const
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Returns the number of exported or overridden properties for the node at ``idx``.
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.. _class_SceneState_get_node_property_name:
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- :ref:`String<class_String>` **get_node_property_name** **(** :ref:`int<class_int>` idx, :ref:`int<class_int>` prop_idx **)** const
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Returns the name of the property at ``prop_idx`` for the node at ``idx``.
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.. _class_SceneState_get_node_property_value:
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- :ref:`Variant<class_Variant>` **get_node_property_value** **(** :ref:`int<class_int>` idx, :ref:`int<class_int>` prop_idx **)** const
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Returns the value of the property at ``prop_idx`` for the node at ``idx``.
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.. _class_SceneState_get_node_type:
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- :ref:`String<class_String>` **get_node_type** **(** :ref:`int<class_int>` idx **)** const
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Returns the type of the node at ``idx``.
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.. _class_SceneState_is_node_instance_placeholder:
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- :ref:`bool<class_bool>` **is_node_instance_placeholder** **(** :ref:`int<class_int>` idx **)** const
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Returns ``true`` if the node at ``idx`` is an :ref:`InstancePlaceholder<class_InstancePlaceholder>`.
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