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179 lines
7.7 KiB
ReStructuredText
179 lines
7.7 KiB
ReStructuredText
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the GeometryInstance.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_GeometryInstance:
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GeometryInstance
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================
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**Inherits:** :ref:`VisualInstance<class_VisualInstance>` **<** :ref:`Spatial<class_Spatial>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
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**Inherited By:** :ref:`CPUParticles<class_CPUParticles>`, :ref:`ImmediateGeometry<class_ImmediateGeometry>`, :ref:`MeshInstance<class_MeshInstance>`, :ref:`MultiMeshInstance<class_MultiMeshInstance>`, :ref:`Particles<class_Particles>`, :ref:`SpriteBase3D<class_SpriteBase3D>`
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**Category:** Core
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Brief Description
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-----------------
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Base node for geometry based visual instances.
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Properties
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----------
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+-------------------------------------------------------------------------+----------------------------------------------------------------------+
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| :ref:`ShadowCastingSetting<enum_GeometryInstance_ShadowCastingSetting>` | :ref:`cast_shadow<class_GeometryInstance_cast_shadow>` |
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+-------------------------------------------------------------------------+----------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`extra_cull_margin<class_GeometryInstance_extra_cull_margin>` |
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+-------------------------------------------------------------------------+----------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`lod_max_distance<class_GeometryInstance_lod_max_distance>` |
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+-------------------------------------------------------------------------+----------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`lod_max_hysteresis<class_GeometryInstance_lod_max_hysteresis>` |
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+-------------------------------------------------------------------------+----------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`lod_min_distance<class_GeometryInstance_lod_min_distance>` |
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+-------------------------------------------------------------------------+----------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`lod_min_hysteresis<class_GeometryInstance_lod_min_hysteresis>` |
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+-------------------------------------------------------------------------+----------------------------------------------------------------------+
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| :ref:`Material<class_Material>` | :ref:`material_override<class_GeometryInstance_material_override>` |
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+-------------------------------------------------------------------------+----------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`use_in_baked_light<class_GeometryInstance_use_in_baked_light>` |
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+-------------------------------------------------------------------------+----------------------------------------------------------------------+
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Enumerations
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------------
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.. _enum_GeometryInstance_ShadowCastingSetting:
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enum **ShadowCastingSetting**:
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- **SHADOW_CASTING_SETTING_OFF** = **0** --- Will not cast any shadows.
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- **SHADOW_CASTING_SETTING_ON** = **1** --- Will cast shadows from all visible faces in the GeometryInstance.
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Will take culling into account, so faces not being rendered will not be taken into account when shadow casting.
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- **SHADOW_CASTING_SETTING_DOUBLE_SIDED** = **2** --- Will cast shadows from all visible faces in the GeometryInstance.
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Will not take culling into account, so all faces will be taken into account when shadow casting.
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- **SHADOW_CASTING_SETTING_SHADOWS_ONLY** = **3** --- Will only show the shadows casted from this object.
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In other words: The actual mesh will not be visible, only the shadows casted from the mesh.
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.. _enum_GeometryInstance_Flags:
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enum **Flags**:
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- **FLAG_USE_BAKED_LIGHT** = **0** --- Will allow the GeometryInstance to be used when baking lights using a :ref:`GIProbe<class_GIProbe>` and/or any other form of baked lighting.
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Added documentation for GeometryInstance and VisualInstance
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- **FLAG_MAX** = **2**
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Description
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-----------
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Base node for geometry based visual instances. Shares some common functionality like visibility and custom materials.
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Property Descriptions
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---------------------
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.. _class_GeometryInstance_cast_shadow:
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- :ref:`ShadowCastingSetting<enum_GeometryInstance_ShadowCastingSetting>` **cast_shadow**
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+----------+---------------------------------+
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| *Setter* | set_cast_shadows_setting(value) |
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+----------+---------------------------------+
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| *Getter* | get_cast_shadows_setting() |
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+----------+---------------------------------+
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The selected shadow casting flag. See SHADOW_CASTING_SETTING\_\* constants for values.
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.. _class_GeometryInstance_extra_cull_margin:
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- :ref:`float<class_float>` **extra_cull_margin**
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+----------+------------------------------+
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| *Setter* | set_extra_cull_margin(value) |
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+----------+------------------------------+
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| *Getter* | get_extra_cull_margin() |
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+----------+------------------------------+
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The extra distance added to the GeometryInstance's bounding box (:ref:`AABB<class_AABB>`) to increase its cull box.
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.. _class_GeometryInstance_lod_max_distance:
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- :ref:`float<class_float>` **lod_max_distance**
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+----------+-----------------------------+
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| *Setter* | set_lod_max_distance(value) |
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+----------+-----------------------------+
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| *Getter* | get_lod_max_distance() |
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+----------+-----------------------------+
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The GeometryInstance's max LOD distance.
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.. _class_GeometryInstance_lod_max_hysteresis:
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- :ref:`float<class_float>` **lod_max_hysteresis**
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+----------+-------------------------------+
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| *Setter* | set_lod_max_hysteresis(value) |
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+----------+-------------------------------+
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| *Getter* | get_lod_max_hysteresis() |
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+----------+-------------------------------+
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The GeometryInstance's max LOD margin.
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.. _class_GeometryInstance_lod_min_distance:
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- :ref:`float<class_float>` **lod_min_distance**
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+----------+-----------------------------+
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| *Setter* | set_lod_min_distance(value) |
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+----------+-----------------------------+
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| *Getter* | get_lod_min_distance() |
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+----------+-----------------------------+
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The GeometryInstance's min LOD distance.
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.. _class_GeometryInstance_lod_min_hysteresis:
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- :ref:`float<class_float>` **lod_min_hysteresis**
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+----------+-------------------------------+
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| *Setter* | set_lod_min_hysteresis(value) |
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+----------+-------------------------------+
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| *Getter* | get_lod_min_hysteresis() |
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+----------+-------------------------------+
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The GeometryInstance's min LOD margin.
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.. _class_GeometryInstance_material_override:
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- :ref:`Material<class_Material>` **material_override**
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+----------+------------------------------+
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| *Setter* | set_material_override(value) |
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+----------+------------------------------+
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| *Getter* | get_material_override() |
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+----------+------------------------------+
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The material override for the whole geometry.
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If there is a material in material_override, it will be used instead of any material set in any material slot of the mesh.
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.. _class_GeometryInstance_use_in_baked_light:
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- :ref:`bool<class_bool>` **use_in_baked_light**
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+----------+-----------------+
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| *Setter* | set_flag(value) |
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+----------+-----------------+
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| *Getter* | get_flag() |
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+----------+-----------------+
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If ``true``, this GeometryInstance will be used when baking lights using a :ref:`GIProbe<class_GIProbe>` and/or any other form of baked lighting.
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