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godot-docs/classes/class_audioeffecteq.rst

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the AudioEffectEQ.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_AudioEffectEQ:
AudioEffectEQ
=============
**Inherits:** :ref:`AudioEffect<class_AudioEffect>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
**Inherited By:** :ref:`AudioEffectEQ10<class_AudioEffectEQ10>`, :ref:`AudioEffectEQ21<class_AudioEffectEQ21>`, :ref:`AudioEffectEQ6<class_AudioEffectEQ6>`
**Category:** Core
Brief Description
-----------------
Base class for audio equalizers. Gives you control over frequencies.
Use it to create a custom equalizer if :ref:`AudioEffectEQ6<class_AudioEffectEQ6>`, :ref:`AudioEffectEQ10<class_AudioEffectEQ10>` or :ref:`AudioEffectEQ21<class_AudioEffectEQ21>` don't fit your needs.
Methods
-------
+----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_band_count<class_AudioEffectEQ_get_band_count>` **(** **)** const |
+----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_band_gain_db<class_AudioEffectEQ_get_band_gain_db>` **(** :ref:`int<class_int>` band_idx **)** const |
+----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_band_gain_db<class_AudioEffectEQ_set_band_gain_db>` **(** :ref:`int<class_int>` band_idx, :ref:`float<class_float>` volume_db **)** |
+----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+
Description
-----------
AudioEffectEQ gives you control over frequencies. Use it to compensate for existing deficiencies in audio. AudioEffectEQ are very useful on the Master Bus to completely master a mix and give it character. They are also very useful when a game is run on a mobile device, to adjust the mix to that kind of speakers (it can be added but disabled when headphones are plugged).
Method Descriptions
-------------------
.. _class_AudioEffectEQ_get_band_count:
- :ref:`int<class_int>` **get_band_count** **(** **)** const
Returns the number of bands of the equalizer.
.. _class_AudioEffectEQ_get_band_gain_db:
- :ref:`float<class_float>` **get_band_gain_db** **(** :ref:`int<class_int>` band_idx **)** const
Returns the band's gain at the specified index, in dB.
.. _class_AudioEffectEQ_set_band_gain_db:
- void **set_band_gain_db** **(** :ref:`int<class_int>` band_idx, :ref:`float<class_float>` volume_db **)**
Sets band's gain at the specified index, in dB.